New libretro core loosely based on Vectrexia.
To compile this libretro core use meson. Your C++ compiler must support the C++23 standard.
meson setup build # add "-Dbuildtype=debug" for a debug build
meson compile -C buildflatpak run --branch=stable --arch=x86_64 --command=retroarch org.libretro.RetroArch -L /home/halamix2/repos/reverse/gamewave/gamewave-libretro/build/gamewave_libretro.so "/home/halamix2/repos/reverse/gamewave/games/Click! (USA)/gamewave.diz"Native;
retroarch -L /home/halamix2/repos/reverse/gamewave/gamewave-libretro/build/gamewave_libretro.so "/home/halamix2/repos/reverse/gamewave/games/Click! (USA)/gamewave.diz"flatpak run --command=sh --devel org.libretro.RetroArch
gdb -ex=run -args /app/bin/retroarch -L /home/halamix2/repos/reverse/gamewave/gamewave-libretro/build/gamewave_libretro.so "/home/halamix2/repos/reverse/gamewave/games/Click! (USA)/gamewave.diz"meson setup build # add "-Dbuildtype=debug" for a debug build
meson test -C build- loading .diz files
- lua libraries
- bit
- zmath
- everything
- lua libraries
- all of them
- engine
- gl
- iframe
- log
- rm - 50% - missing
LoadFile/UnloadFile - time - 50% - issue with
sleep()
- font
- video
- audio
- graphics
- input
- saves
- libretro (included with git submodule)
- libpthread
- Lua 5.0.2, with Gamewave-specific changes
- zlib
- ffmpeg
- SDL2
- libcdio
To use the core in the flatpak version of theretroarch:
- link the .so file to
.var/app/org.libretro.RetroArch/config/retroarch/cores/ - link the .info file to
/var/lib/flatpak/app/org.libretro.RetroArch/current/active/files/share/libretro/info/
- add \n to all logs to flush them as soon as they arrive, in case of fatal error?