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Merge pull request #60 from Wyliemaster/additions
added secrets/tags/shop
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docs/_sidebar.md

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- [Game Save Files Encryption/Decryption](/topics/localfiles_encrypt_decrypt.md)
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- [Status Codes](/topics/status_codes.md)
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- [Vault Codes](/topics/vault_codes.md)
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- [Shop](/topics/shop)
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- [Tags](/topics/tags)
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- **Encryption**
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- [Base64 Encoding](topics/encryption/base64.md)
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- [CHK Generation](topics/encryption/chk.md)

docs/reference.md

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| 4001 | 35 | Press Start | MDK |
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| 4002 | 36 | Nock Em | Bossfight |
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| 4003 | 37 | Power Trip | Boom Kitty |
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### Secrets
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To interact with the Geometry Dash API you need a 11 character long string called `secret`. As of 2.1 there are `${x}` secrets that are currently known of.
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| Secret | type | Usage |
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|:-------|:-----|:------|
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| `Wmfd2893gb7` | **Common Secret** | Used in the majority of requests |
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| `Wmfv3899gc9` | **Account Secret** | Used for all account related requests |
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| `Wmfv2898gc9` | **Level Secret** | Used in level deletion |
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| `Wmfp3879gc3` | **Mod Secret** | Used in moderator only requests |

docs/topics/shop.md

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# Shops
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There are 3 different shops in Geometry Dash which allow the player to purchase various icons. Below is a table which contains every shop item in the game
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**Note:** ItemID refers to the ID of the item Type.
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| listingID | itemID | Item Type | cost | Shop Type |
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|:-------|:-------|:----------|:-----|:----------|
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| 34 | 79 | Cube | 500 | Shopkeeper |
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| 1 | 77 | Cube | 1000 | Shopkeeper |
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| 2 | 86 | Cube | 1000 | Shopkeeper |
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| 3 | 73 | Cube | 1000 | Shopkeeper |
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| 4 | 102 | Cube | 1000 | Shopkeeper |
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| 5 | 107 | Cube | 1000 | Shopkeeper |
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| 6 | 27 | Ship | 2000 | Shopkeeper |
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| 7 | 25 | UFO | 2000 | Shopkeeper |
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| 8 | 23 | UFO | 2500 | Shopkeeper |
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| 9 | 20 | Ball | 1000 | Shopkeeper |
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| 10 | 19 | Ball | 1500 | Shopkeeper |
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| 11 | 21 | Wave | 500 | Shopkeeper |
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| 12 | 2 | Spider | 2000 | Shopkeeper |
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| 13 | 12 | Robot | 3000 | Shopkeeper |
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| 14 | 8 | Explosion | 7000 | Shopkeeper |
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| 15 | 11 | Explosion | 7000 | Shopkeeper |
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| 16 | 18 | Wave | 2000 | Scratch |
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| 17 | 94 | Cube | 3000 | Scratch |
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| 18 | 85 | Cube | 2500 | Scratch |
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| 19 | 96 | Cube | 2000 | Scratch |
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| 20 | 4 | Master Emblem | 1000 | Scratch |
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| 21 | 14 | Robot | 3000 | Scratch |
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| 22 | 21 | UFO | 4000 | Scratch |
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| 23 | 3 | Spider | 3000 | Scratch |
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| 24 | 25 | Ball | 2000 | Scratch |
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| 25 | 13 | Explosion | 10000 | Scratch |
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| 26 | 35 | Colour 1 | 1000 | Shopkeeper |
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| 27 | 36 | Colour 1 | 1000 | Shopkeeper |
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| 28 | 39 | Colour 1 | 1000 | Scratch |
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| 29 | 40 | Colour 1 | 1000 | Scratch |
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| 30 | 39 | Colour 2 | 1000 | Shopkeeper |
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| 32 | 32 | Colour 2 | 1000 | Scratch |
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| 33 | 41 | Colour 2 | 1000 | Scratch |
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| 35 | 5 | Streak | 4000 | Shopkeeper |
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| 36 | 6 | Streak | 4000 | Shopkeeper |
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| 37 | 7 | Streak | 4000 | Scratch |
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| 38 | 117 | Cube | 4000 | PotBor |
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| 39 | 118 | Cube | 2000 | PotBor |
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| 40 | 119 | Cube | 2000 | PotBor |
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| 41 | 120 | Cube | 4000 | PotBor |
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| 42 | 121 | Cube | 2000 | PotBor |
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| 43 | 122 | Cube | 2000 | PotBor |
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| 44 | 123 | Cube | 6000 | PotBor |
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| 45 | 124 | Cube | 8000 | PotBor |
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| 46 | 125 | Cube | 4000 | PotBor |
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| 47 | 126 | Cube | 2000 | PotBor |
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| 48 | 127 | Cube | 6000 | PotBor |
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| 49 | 128 | Cube | 8000 | PotBor |
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| 50 | 129 | Cube | 6000 | PotBor |
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| 51 | 130 | Cube | 4000 | PotBor |
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| 52 | 131 | Cube | 4000 | PotBor |
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| 53 | 132 | Cube | 4000 | PotBor |
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| 54 | 133 | Cube | 8000 | PotBor |
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| 55 | 134 | Cube | 6000 | PotBor |
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| 56 | 135 | Cube | 6000 | PotBor |
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| 57 | 30 | Ball | 4000 | PotBor |
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| 58 | 31 | Ball | 6000 | PotBor |
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| 59 | 32 | Ball | 6000 | PotBor |
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| 60 | 33 | Ball | 2000 | PotBor |
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| 61 | 34 | Ball | 4000 | PotBor |
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| 62 | 35 | Ball | 8000 | PotBor |
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| 63 | 36 | Ball | 6000 | PotBor |
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| 64 | 37 | Ball | 2000 | PotBor |
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| 65 | 38 | Ball | 2000 | PotBor |
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| 66 | 36 | Ship | 2000 | PotBor |
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| 67 | 37 | Ship | 2000 | PotBor |
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| 68 | 38 | Ship | 6000 | PotBor |
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| 69 | 39 | Ship | 2000 | PotBor |
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| 70 | 40 | Ship | 4000 | PotBor |
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| 71 | 41 | Ship | 4000 | PotBor |
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| 72 | 42 | Ship | 6000 | PotBor |
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| 73 | 43 | Ship | 2000 | PotBor |
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| 74 | 44 | Ship | 6000 | PotBor |
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| 75 | 45 | Ship | 8000 | PotBor |
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| 76 | 46 | Ship | 4000 | PotBor |
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| 77 | 47 | Ship | 6000 | PotBor |
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| 78 | 48 | Ship | 4000 | PotBor |
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| 79 | 29 | UFO | 6000 | PotBor |
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| 80 | 30 | UFO | 6000 | PotBor |
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| 81 | 31 | UFO | 4000 | PotBor |
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| 82 | 32 | UFO | 6000 | PotBor |
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| 83 | 33 | UFO | 4000 | PotBor |
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| 84 | 34 | UFO | 2000 | PotBor |
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| 85 | 35 | UFO | 2000 | PotBor |
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| 86 | 24 | Wave | 2000 | PotBor |
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| 87 | 25 | Wave | 4000 | PotBor |
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| 88 | 26 | Wave | 2000 | PotBor |
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| 89 | 27 | Wave | 2000 | PotBor |
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| 90 | 28 | Wave | 6000 | PotBor |
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| 91 | 29 | Wave | 6000 | PotBor |
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| 92 | 30 | Wave | 4000 | PotBor |
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| 93 | 31 | Wave | 6000 | PotBor |
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| 94 | 32 | Wave | 2000 | PotBor |
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| 95 | 33 | Wave | 6000 | PotBor |
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| 96 | 18 | Robot | 2000 | PotBor |
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| 97 | 19 | Robot | 6000 | PotBor |
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| 98 | 20 | Robot | 2000 | PotBor |
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| 99 | 21 | Robot | 4000 | PotBor |
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| 100 | 22 | Robot | 6000 | PotBor |
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| 101 | 23 | Robot | 2000 | PotBor |
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| 102 | 24 | Robot | 6000 | PotBor |
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| 103 | 25 | Robot | 4000 | PotBor |
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| 104 | 11 | Spider | 4000 | PotBor |
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| 105 | 12 | Spider | 6000 | PotBor |
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| 106 | 13 | Spider | 4000 | PotBor |
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| 107 | 14 | Spider | 8000 | PotBor |
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| 108 | 15 | Spider | 2000 | PotBor |
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| 109 | 16 | Spider | 6000 | PotBor |
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| 111 | 140 | Cube | 3000 | Shopkeeper |
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| 112 | 109 | Cube | 4000 | Shopkeeper |
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| 113 | 113 | Cube | 4000 | Shopkeeper |
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| 114 | 40 | Ball | 4000 | Shopkeeper |
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| 115 | 35 | Wave | 4000 | Shopkeeper |
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| 116 | 33 | Colour 1 | 1000 | Shopkeeper |
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| 117 | 28 | Colour 2 | 1000 | Shopkeeper |
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| 118 | 136 | Cube | 5000 | Scratch |
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| 119 | 110 | Cube | 5000 | Scratch |
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| 120 | 16 | Explosion | 15000 | Scratch |

docs/topics/tags.md

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# Tags
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Throughout Geometry Dash there are various interfaces in which the player an see specialised text. Specialised text is created using a custom tag which Robtop has created. As of Geometry Dash 2.11, there are 3 different types of tags.
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> - `<c_>` tags assign a specific colour depending on the letter you give you give it. All `<c_>` tags must be closed with `</c>` otherwise the game will crash.<br/><br/>
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> - `<d_>` tags manipulate the delay before a piece of text is sent within a dialog box. The speed you can set is within a range of `000` to `999` ms.<br/><br/>
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> - `<i>` tags are the simplest tags out of everything and all they do is make text appear immediately. `<i>` tags must be closed with `</i>` otherwise the game will crash.
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## \<c_> Tags
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There are `9` different colour tags that are usable in Geometry Dash. below is a table of them all
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**Note:** The `\` in the examples are **not** a part of a tag! It has been placed there to show the colour of the tag with the game still showing the tag as plain text.
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| tag | Colour | Hex Code |
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|:----|:-------|:---------|
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| `<co>` | ![Orange](https://raw.githubusercontent.com/Wyliemaster/gddocs/client/assets/examples/tags/orange.png) | `0xFFA54B` |
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| `<cy>` | ![Yellow](https://raw.githubusercontent.com/Wyliemaster/gddocs/client/assets/examples/tags/yellow.png) | `0xFFFF48`
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| `<cg>` | ![Green](https://raw.githubusercontent.com/Wyliemaster/gddocs/client/assets/examples/tags/green.png) | `0x40E348` |
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| `<cj>` | ![Light Blue](https://raw.githubusercontent.com/Wyliemaster/gddocs/client/assets/examples/tags/lightBlue.png) | `0x32C8FF` |
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| `<cb>` | ![Blue](https://raw.githubusercontent.com/Wyliemaster/gddocs/client/assets/examples/tags/blue.png) | `0x4A52E1` |
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| `<cp>` | ![Purple](https://raw.githubusercontent.com/Wyliemaster/gddocs/client/assets/examples/tags/purple.png) | `0xFF00FF`
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| `<cl>` | ![Very Light Blue](https://raw.githubusercontent.com/Wyliemaster/gddocs/client/assets/examples/tags/veryLightBlue.png) | `0x60ABEF` |
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| `<cr>` | ![Red](https://raw.githubusercontent.com/Wyliemaster/gddocs/client/assets/examples/tags/red.png) | `0xFFA548` |
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| `<c{anything}>` | ![dark Red](https://raw.githubusercontent.com/Wyliemaster/gddocs/client/assets/examples/tags/any.png) | `0xFF0000` |
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## \<d_> Tags
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`<d_>` tags are used to create a delay before a specific string in dialog boxes. The game detects a `Delay Tag` if the string contains a `<d` and then it reads the next `3` characters and converts them into an `Integer` which then delays the string from being written depending on the number what was written. An example can be found [here](https://github.com/Wyliemaster/gddocs/blob/client/assets/examples/tags/D%20tag%20example.mp4?raw=true)
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## \<i> Tags
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`<i>` tags are the complete opposite to `Delay Tags` as they display text instantly rather than after a delay. `<i>` tags also require a closing tag which is `</i>` so the game does not crash when parsing the string. An example of an `<i>` tag can be found [here](https://github.com/Wyliemaster/gddocs/blob/client/assets/examples/tags/I%20tags%20example.mp4?raw=true)

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