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@Shard Shard commented Dec 22, 2025

I ran into an issue with de-serialization where all the entities that were re-loaded into the world were failing isAlive checks and breaking code that utilizes it. Looking into it, it seems like the version is being reset and not serialized which then breaks isAlive?

I could be wrong in my approach as i don't understand the library all that well only just getting into ECS, but i thought i would submit the test case and a fix which im not really sure is warranted but seems to fix the test case and ill probably use for my own project for now as it seems to fix the issue for me.

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