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Vcom 3.2

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@Freddo3000 Freddo3000 released this 20 Jan 10:06
· 41 commits to master since this release

Changelog

[3.2] - 2019-01-20

Added

  • VCOM Driving (Experimental)
  • AI accuracy settings can be tweaked in CBA

Changed

  • AI in "safe" behaviour will prefer forming convoys/columns
  • Disabling sides option now works with RydFFE
  • Number of mags before considering rearm is lower by default
  • Rearm search radius has been lowered
  • VCOM Advanced Movement will no longer overwrite zeus placed waypoints
  • FSM files were moved to functions library
  • Initialization files are now stored as functions with `preinit = 1´ tags
  • Config files no longer produce functions and are instead directly called
  • RydFFE was updated from 1.14 to 1.16

Deprecated

Removed

  • init.sqf

Fixed

  • VCM skill settings wouldn't apply to units.
  • Infantry would get stuck in a rearm loop, chasing large vehicles.
  • Hit reactions compatibility with ACE
  • VCOM will not affect squads with player squad leaders

Security

  • Loaded config files are logged in .rpt