Vcom 3.2
Pre-release
Pre-release
Changelog
[3.2] - 2019-01-20
Added
- VCOM Driving (Experimental)
- AI accuracy settings can be tweaked in CBA
Changed
- AI in "safe" behaviour will prefer forming convoys/columns
- Disabling sides option now works with RydFFE
- Number of mags before considering rearm is lower by default
- Rearm search radius has been lowered
- VCOM Advanced Movement will no longer overwrite zeus placed waypoints
- FSM files were moved to functions library
- Initialization files are now stored as functions with `preinit = 1´ tags
- Config files no longer produce functions and are instead directly called
- RydFFE was updated from 1.14 to 1.16
Deprecated
Removed
- init.sqf
Fixed
- VCM skill settings wouldn't apply to units.
- Infantry would get stuck in a rearm loop, chasing large vehicles.
- Hit reactions compatibility with ACE
- VCOM will not affect squads with player squad leaders
Security
- Loaded config files are logged in .rpt