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Fill out more of EnhacnedGameObject's Class members and other missing…
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -4756,7 +4756,7 @@ class EnhancedGameObject : GameObject { | |
| virtual void updateSyncedAnimation(float, int) = win 0x1a4e30, imac 0x2499e0, m1 0x1f7c7c, ios 0x347598; | ||
| virtual TodoReturn updateAnimateOnTrigger(bool) = imac 0x24b920, m1 0x1f903c, ios 0x348938; | ||
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| TodoReturn createRotateAction(float, int); | ||
| void createRotateAction(float angle, int clockwiseDirection); | ||
| bool init(char const*) = win 0x1a1800; | ||
| TodoReturn previewAnimateOnTrigger(); | ||
| TodoReturn refreshRotateAction(); | ||
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@@ -4770,8 +4770,19 @@ class EnhancedGameObject : GameObject { | |
| void updateUserCoin() = win 0x1a3970, imac 0x5a9770, m1 0x4e3b94; | ||
| TodoReturn waitForAnimationTrigger(); | ||
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||
| PAD = android32 0x25, win 0x2a, android64 0x22, mac 0x22; | ||
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| bool m_poweredOn; | ||
| int m_state; | ||
| int m_animationRandomizedStartValue; | ||
| float m_animationStart; | ||
| // No idea what these 3 fields are supposed to be. But we know what types they are... | ||
| float field4_0xd; | ||
| int field5_0x11; | ||
| bool field6_0x15; | ||
| float m_frameTime; | ||
| bool m_visible; | ||
| bool m_shouldNotHideAnimFreeze; | ||
| bool m_usesSpecialAnimation; | ||
| short m_frames; | ||
| bool m_hasCustomAnimation; | ||
| bool m_hasCustomRotation; | ||
| // property 98 | ||
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@@ -4780,8 +4791,11 @@ class EnhancedGameObject : GameObject { | |
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| // property 97 | ||
| float m_rotationSpeed; | ||
| PAD = android32 0xc, win 0xc, android64 0xc, mac 0xc; | ||
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| float m_rotationAngle; | ||
| float m_rotationDelta; | ||
| float m_rotationAnimationSpeed; | ||
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| // property 106 | ||
| bool m_animationRandomizedStart; | ||
| // property 107 | ||
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@@ -4798,16 +4812,22 @@ class EnhancedGameObject : GameObject { | |
| int m_singleFrame; | ||
| // property 592 | ||
| bool m_animationOffset; | ||
| PAD = android32 0xf, win 0xf, android64 0xf, mac 0xf; | ||
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| bool m_animationTriggered; | ||
| int m_unkAnimationInt; | ||
| int m_maybeAnimationVariableXInt; | ||
| int m_maybeAnimationVariableYInt; | ||
| // property 214 | ||
| bool m_animateOnlyWhenActive; | ||
| // property 444 | ||
| bool m_isNoMultiActivate; | ||
| // property 99 | ||
| bool m_isMultiActivate; | ||
| PAD = android32 0x4, win 0x4, android64 0x8, mac 0x8; | ||
| } | ||
| bool m_activated; | ||
| bool m_activatedByPlayer1; | ||
| bool m_activatedByPlayer2; | ||
| bool m_hasUniqueCoin; | ||
| cocos2d::ccColor3B m_unkAnimationColor; | ||
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| } | ||
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| [[link(android)]] | ||
| class EnhancedTriggerObject : EffectGameObject { | ||
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this ones a weird one because android32 becomes 0x26 but others are fine, maybe the old pad was wrong