Releases: georgeto/gothic3sdk
Script_AniName v2
Usually to determine the animations (.xmot) to use for an animated mesh (.xact),
Gothic 3 takes the second word in the mesh file name as the animation prefix.
This Script overrides that mapping for certain species:
gESpecies_Skeleton:Skeleton_....xmotgESpecies_Zombie:Zombie_....xmot
The same mapping override is applied to the eff_creature_<actor name>_stumble_01 and
eff_creature_<actor name>_die_01 effects:
gESpecies_Skeleton:eff_creature_skeleton_stumble_01,eff_creature_skeleton_die_01gESpecies_Zombie:eff_creature_zombie_stumble_01,eff_creature_zombie_die_01
Script_AniName
Usually to determine the animations (.xmot) to use for an animated mesh (.xact),
Gothic 3 takes the second word in the mesh file name as the animation prefix.
This Script overrides that mapping for certain species:
gESpecies_Skeleton:Skeleton_....xmotgESpecies_Zombie:Zombie_....xmot
Script_ModMe v2
Description
Script_ModMe is a collection of modifications to Gothic 3's engine intended for modders. For details see the documentation.
Changelog
- Workaround for bug in Parallel Universe Patch that broke repair of static and animated meshes.
Script_CrashReport v2
Description
Extends crash logs with additional information that allows effective diagnosing of crashes.
Gothic 3 stores the crash log file of the last crash under Documents\Gothic3\Lastlog_GE3.log.
Logs of previous crashes are located in the same directory and are numbered in ascending order.
Changelog
- Create crash log also for unhandled exceptions
Script_Subtitles
The display duration of subtitles for unvoiced dialogs can be configured in Ini/subtitles.ini.
Script_LearnPoints
The amount of learning points, health points, stamina points and mana points the hero gains with every level up, can be configured inside Ini/learnpoints.ini.
Script_CrashReport
Extends crash logs with additional information that allows effective diagnosing of crashes.
Gothic 3 stores the crash log file of the last crash under Documents\Gothic3\Lastlog_GE3.log.
Logs of previous crashes are located in the same directory and are numbered in ascending order.
Script_FontScale
Prevents the size of focus names from changing depending on the resolution of
the game, by scaling the focus name font size according to the rendering resolution.
Script_ModMe
Script_ModMe is a collection of modifications to Gothic 3's engine intended for modders. For details see the documentation.