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Releases: georgeto/gothic3sdk

Script_AniName v2

30 Jan 23:29

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Usually to determine the animations (.xmot) to use for an animated mesh (.xact),
Gothic 3 takes the second word in the mesh file name as the animation prefix.
This Script overrides that mapping for certain species:

  • gESpecies_Skeleton: Skeleton_....xmot
  • gESpecies_Zombie: Zombie_....xmot

The same mapping override is applied to the eff_creature_<actor name>_stumble_01 and
eff_creature_<actor name>_die_01 effects:

  • gESpecies_Skeleton: eff_creature_skeleton_stumble_01, eff_creature_skeleton_die_01
  • gESpecies_Zombie: eff_creature_zombie_stumble_01, eff_creature_zombie_die_01

Script_AniName

30 Jan 23:26

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Usually to determine the animations (.xmot) to use for an animated mesh (.xact),
Gothic 3 takes the second word in the mesh file name as the animation prefix.
This Script overrides that mapping for certain species:

  • gESpecies_Skeleton: Skeleton_....xmot
  • gESpecies_Zombie: Zombie_....xmot

Script_ModMe v2

05 Dec 20:34

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Description

Script_ModMe is a collection of modifications to Gothic 3's engine intended for modders. For details see the documentation.

Changelog

  • Workaround for bug in Parallel Universe Patch that broke repair of static and animated meshes.

Script_CrashReport v2

13 Jun 14:50

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Description

Extends crash logs with additional information that allows effective diagnosing of crashes.
Gothic 3 stores the crash log file of the last crash under Documents\Gothic3\Lastlog_GE3.log.
Logs of previous crashes are located in the same directory and are numbered in ascending order.

Changelog

  • Create crash log also for unhandled exceptions

Script_Subtitles

19 Apr 17:39

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The display duration of subtitles for unvoiced dialogs can be configured in Ini/subtitles.ini.

Script_LearnPoints

12 May 20:25

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The amount of learning points, health points, stamina points and mana points the hero gains with every level up, can be configured inside Ini/learnpoints.ini.

Script_CrashReport

06 Apr 19:54

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Extends crash logs with additional information that allows effective diagnosing of crashes.
Gothic 3 stores the crash log file of the last crash under Documents\Gothic3\Lastlog_GE3.log.
Logs of previous crashes are located in the same directory and are numbered in ascending order.

Script_FontScale

24 Oct 14:06

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Prevents the size of focus names from changing depending on the resolution of
the game, by scaling the focus name font size according to the rendering resolution.

Script_ModMe

20 May 15:53

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Script_ModMe is a collection of modifications to Gothic 3's engine intended for modders. For details see the documentation.