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197 changes: 197 additions & 0 deletions 3d_render_concept.py
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"""
3D Ethereal Fashion Model Render - Concept Generator
Creates a visual concept representation and description for the hyper-realistic 3D render
"""
import numpy as np
from PIL import Image, ImageDraw, ImageFont, ImageFilter
import os

def create_ethereal_fashion_concept():
"""
Creates a conceptual visualization for the ethereal fashion model project
This is a 2D representation of the 3D concept described
"""

# Create a high-resolution canvas (8K downscaled for practicality)
width, height = 3840, 2160 # 4K resolution

# Create base image with deep space background
img = Image.new('RGB', (width, height), color=(5, 5, 20))
draw = ImageDraw.Draw(img)

# Add starfield effect
np.random.seed(42)
for _ in range(2000):
x = np.random.randint(0, width)
y = np.random.randint(0, height)
brightness = np.random.randint(150, 255)
size = np.random.choice([1, 2, 3], p=[0.7, 0.25, 0.05])
draw.ellipse([x, y, x+size, y+size], fill=(brightness, brightness, brightness))

# Add nebula/galaxy effect (gradient circles)
for i in range(50):
x = np.random.randint(0, width)
y = np.random.randint(0, height)
radius = np.random.randint(50, 300)
color = (
np.random.randint(100, 255),
np.random.randint(50, 200),
np.random.randint(150, 255)
)
# Create semi-transparent circles
for r in range(radius, 0, -20):
alpha = int(50 * (r / radius))
draw.ellipse([x-r, y-r, x+r, y+r],
fill=(*color, alpha) if alpha < 100 else color,
outline=None)

# Apply blur for ethereal effect
img = img.filter(ImageFilter.GaussianBlur(radius=10))

# Add center spotlight/aurora effect
center_x, center_y = width // 2, height // 2
for i in range(800, 0, -50):
alpha = int(255 * (i / 800))
color = (
int(255 * (i / 800)),
int(150 * (i / 800)),
int(255 * (i / 800))
)
draw.ellipse([center_x-i, center_y-i, center_x+i, center_y+i],
fill=color, outline=None)

# Add particle effects (small glowing dots)
for _ in range(500):
x = np.random.randint(0, width)
y = np.random.randint(0, height)
size = np.random.randint(2, 8)
colors = [
(255, 100, 255), # Magenta
(100, 255, 255), # Cyan
(255, 255, 100), # Yellow
(255, 100, 100), # Red
]
color = colors[np.random.randint(0, len(colors))]
draw.ellipse([x, y, x+size, y+size], fill=color)

# Add title text
try:
# Try to use a default font
font_large = ImageFont.truetype("/usr/share/fonts/dejavu/DejaVuSans-Bold.ttf", 120)
font_medium = ImageFont.truetype("/usr/share/fonts/dejavu/DejaVuSans.ttf", 60)
except:
font_large = ImageFont.load_default()
font_medium = ImageFont.load_default()

# Add project title
title = "ETHEREAL FASHION"
subtitle = "Zero-Gravity 3D Rendering System"

# Calculate text position for centering
title_bbox = draw.textbbox((0, 0), title, font=font_large)
title_width = title_bbox[2] - title_bbox[0]

subtitle_bbox = draw.textbbox((0, 0), subtitle, font=font_medium)
subtitle_width = subtitle_bbox[2] - subtitle_bbox[0]

# Draw text with glow effect
for offset in [(2, 2), (1, 1), (0, 0)]:
color = (255, 255, 255) if offset == (0, 0) else (100, 200, 255)
draw.text(((width - title_width) // 2 + offset[0], 200 + offset[1]),
title, fill=color, font=font_large)
draw.text(((width - subtitle_width) // 2 + offset[0], 350 + offset[1]),
subtitle, fill=color, font=font_medium)

# Save the concept image
output_path = '/vercel/sandbox/ethereal_fashion_concept.png'
img.save(output_path, quality=95)
print(f"✓ Concept visualization created: {output_path}")

return output_path

def generate_render_specifications():
"""
Generate detailed technical specifications for the 3D render
"""
specs = {
"Resolution": "8K (7680 x 4320 pixels)",
"Aspect Ratio": "16:9 Cinematic",
"Render Engine": "Cycles/Octane/V-Ray",
"Samples": "4096+ for noise-free output",
"Color Depth": "32-bit float per channel",
"File Format": "EXR (for post-processing) / PNG (final)",

"Model Specifications": {
"Base Mesh": "High-poly female fashion model (500K+ polygons)",
"Subsurface Scattering": "Realistic skin shader with SSS",
"Hair System": "Particle/strand-based hair simulation",
"Rigging": "Full body rig with blend shapes"
},

"Fabric Simulation": {
"Type": "Physics-based cloth simulation",
"Properties": "Iridescent shader with color shifting",
"Morphing Effect": "Animated texture/geometry morphing to galaxy patterns",
"Particle Count": "100K+ particles for fluid movement"
},

"Lighting Setup": {
"Primary": "HDR environment lighting",
"Aurora Effect": "Volumetric lighting with animated colors",
"Rim Lighting": "Multiple colored rim lights for edge definition",
"Particle Illumination": "Point lights attached to particles"
},

"Effects": {
"Zero Gravity": "Floating pose with cloth and hair simulated",
"Holographic Accessories": "Transparent shaders with fresnel",
"Neon Constellations": "Emissive materials with bloom",
"Particle System": "Custom particle effects for energy trails",
"Galaxy Morphing": "Procedural texture animation"
},

"Post-Processing": {
"Color Grading": "Cyberpunk color palette enhancement",
"Bloom/Glow": "Heavy bloom on neon elements",
"Chromatic Aberration": "Subtle CA for lens effect",
"Depth of Field": "Shallow DOF focusing on model face",
"Motion Blur": "Per-object motion blur on flowing elements"
},

"Software Stack": {
"3D Modeling": "Blender 4.0+ / Maya / 3DS Max",
"Texturing": "Substance Painter / Designer",
"Rendering": "Cycles X / Octane / V-Ray",
"Compositing": "Nuke / After Effects",
"Post-Processing": "Photoshop / DaVinci Resolve"
}
}

return specs

if __name__ == "__main__":
print("=" * 60)
print("ETHEREAL FASHION 3D RENDER - CONCEPT GENERATOR")
print("=" * 60)

# Create visual concept
concept_path = create_ethereal_fashion_concept()

# Generate specifications
specs = generate_render_specifications()

print("\n" + "=" * 60)
print("TECHNICAL SPECIFICATIONS")
print("=" * 60)

for category, details in specs.items():
print(f"\n{category}:")
if isinstance(details, dict):
for key, value in details.items():
print(f" • {key}: {value}")
else:
print(f" {details}")

print("\n" + "=" * 60)
print("Concept generation complete!")
print("=" * 60)
Binary file added Ethereal_Fashion_Proposal.pptx
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