Use pointers instead of IDs for tracing #8289
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On top of #8288.
This resolves the duplicate storage of
Id
andArc
versions of commands when tracing that was introduced by encode-on-finish. It now stores theArc
version only, and uses the pointers from theArc
s as object IDs when tracing. It also overhauls the trace player to play back traces in this format.This fixes tracing of compute and render passes when encoded using the standard APIs. Tracing of render bundles is still broken.
Testing
TBD. Existing player tests, manual tests, and it would be nice to have an automated test of recording a trace but I don't think we do right now.
Squash or Rebase? TBD, probably rebase.
Checklist
cargo fmt
.taplo format
.cargo clippy --tests
. If applicable, add:--target wasm32-unknown-unknown
cargo xtask test
to run tests.CHANGELOG.md
entry.