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vulkan: don't use std::string in load_shaders, to improve compile time #15573

vulkan: don't use std::string in load_shaders, to improve compile time

vulkan: don't use std::string in load_shaders, to improve compile time #15573

Workflow file for this run

name: "Pull Request Labeler"
on:
- pull_request_target
jobs:
labeler:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
repository: "ggml-org/llama.cpp"
- uses: actions/labeler@v5
with:
configuration-path: '.github/labeler.yml'