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vulkan : incremental shader builds #16341
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38624ab
vulkan (DRAFT): split shader generation by GLSL source file, to impro…
jeffbolznv b2e8fcc
support dep-files so shaders are recompiled if their included files c…
Acly a96b7d1
vulkan : only write embedded shader .hpp/.cpp when they change
Acly 08a90ed
fix hang in vulkan-shaders-gen when there are compilation errors
Acly f19cc77
clean up
Acly 29c768d
fix glslc integer dot product test
Acly 66a4760
unconditionally write the embedded shader cpp output
Acly 44ad3fe
replace output filepath in generated dep-files to match output in CMa…
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,6 @@ | ||
#version 450 | ||
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#include "types.comp" | ||
#include "types.glsl" | ||
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layout (push_constant) uniform parameter | ||
{ | ||
|
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2 changes: 1 addition & 1 deletion
2
...kan/vulkan-shaders/dequant_funcs_cm2.comp → ...kan/vulkan-shaders/dequant_funcs_cm2.glsl
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Original file line number | Diff line number | Diff line change |
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@@ -10,4 +10,4 @@ layout (push_constant) uniform parameter | |
uint nel; | ||
} p; | ||
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#include "types.comp" | ||
#include "types.glsl" |
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This doesn't match the new file name.
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I'm seeing some weird behavior in my WSL build where sometimes it doesn't run these checks, and it is somehow getting the wrong value of GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT. I don't know what's going on yet.
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I manually deleted the cmake cache files for vulkan-shader-gen (deep in the build) and now this is behaving normally.
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Ow I forgot to check those, thanks for noticing. Fixed the filename.