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vulkan: Add State Space Model (SSM) Operations Support #16463
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,44 @@ | ||
#version 450 | ||
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#extension GL_EXT_control_flow_attributes : require | ||
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#include "types.glsl" | ||
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layout(constant_id = 0) const int BLOCK_SIZE = 32; | ||
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; | ||
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layout(binding = 0) readonly buffer Src0 { float src0[]; }; | ||
layout(binding = 1) readonly buffer Src1 { float src1[]; }; | ||
layout(binding = 2) buffer Dst { float dst[]; }; | ||
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layout(push_constant) uniform PushConstants { | ||
uint src0_nb1; uint src0_nb2; | ||
uint src1_nb1; | ||
uint dst_nb0; uint dst_nb1; uint dst_nb2; | ||
uint nc; uint ncs; uint nr; uint n_t; uint n_s; | ||
}; | ||
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void main() { | ||
const uint global_thread_id = gl_WorkGroupID.x * gl_WorkGroupSize.x + gl_LocalInvocationID.x; | ||
const uint i2 = gl_WorkGroupID.y; | ||
const uint i3 = gl_WorkGroupID.z; | ||
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if (global_thread_id >= nr || i2 >= n_t || i3 >= n_s) { | ||
return; | ||
} | ||
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const uint i1 = global_thread_id; | ||
const uint src0_base = i3 * (src0_nb2 / 4) + i2 + i1 * (src0_nb1 / 4); | ||
const uint src1_base = i1 * (src1_nb1 / 4); | ||
const uint dst_idx = i3 * (dst_nb2 / 4) + i2 * (dst_nb1 / 4) + i1; | ||
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float sum = 0.0; | ||
[[unroll]] for (uint i0 = 0; i0 < nc; i0++) { | ||
const uint src0_idx = src0_base + i0; | ||
const uint src1_idx = src1_base + i0; | ||
sum += src0[src0_idx] * src1[src1_idx]; | ||
} | ||
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dst[dst_idx] = sum; | ||
} |
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