disable D_TYPE same as A_TYPE cast for rope shaders #16922
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revert: #16872
fix: #16860
This fix simply disables the optimization for the corresponding shader to address this issue. For glslc versions without this bug, it is unnecessary to turn off the optimization. I added a new macro to check if the data types are the same to avoid casting, rather than disabling optimization, ensuring that performance is not affected.
@jeffbolznv