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ScriptLoader/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.1.0.0")]
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[assembly: AssemblyFileVersion("1.1.0.0")]
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[assembly: AssemblyVersion("1.2.0.0")]
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[assembly: AssemblyFileVersion("1.2.0.0")]

ScriptLoader/ScriptLoader.cs

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namespace ScriptLoader
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{
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[BepInPlugin("horse.coder.tools.scriptloader", "C# Script Loader", "1.0")]
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[BepInPlugin("horse.coder.tools.scriptloader", "C# Script Loader", "1.2")]
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public class ScriptLoader : BaseUnityPlugin
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{
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private readonly string scriptsPath = Path.Combine(Paths.GameRootPath, "scripts");

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