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This repository was archived by the owner on Dec 5, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: common/build.targets
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<!-- Common includes and references -->
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<TargetName="BeforeBuild">
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<PropertyGroup>
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<UnityDLLsMissingErrorText>Location of Unity dlls is not set. You'll need to install Unity in a known location (the default installation directory for your system), or copy UnityEngine.dll and UnityEditor.dll to the {0}lib folder</UnityDLLsMissingErrorText>
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<UnityDLLsMissingErrorText>The location of Unity dlls is not set. You'll need to install Unity in a known location (the default installation directory for your system), or:
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- Copy UnityEngine.dll and UnityEditor.dll to the {0}lib\Managed folder
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- Copy UnityEngine.TestRunner.dll to the {0}lib\UnityExtensions/Unity/TestRunner folder
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- Copy UnityEditor.TestRunner.dll to the {0}lib\UnityExtensions/Unity/TestRunner/Editor folder
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</UnityDLLsMissingErrorText>
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<MissingOctokitProject>To build the OctokitDebugging solution you need to have https://github.com/github-for-unity/octokit.net checked out in {0}</MissingOctokitProject>
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<MissingHttpProject>To build the OctokitDebugging solution you need to have https://github.com/github-for-unity/dotnet-httpclient35 checked out in {0}</MissingHttpProject>
<UnityDirCondition="$(UnityDir) == '' and Exists('$(SolutionDir)\script\lib\UnityEditor.dll')">$(SolutionDir)\script\lib\</UnityDir>
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<UnityDirCondition="$(UnityDir) == '' and Exists('$(SolutionDir)\lib\UnityEditor.dll')">$(SolutionDir)\lib\</UnityDir>
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<UnityDirCondition="$(UnityDir) == '' and Exists('C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll')">C:\Program Files\Unity\Editor\Data\Managed\</UnityDir>
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<UnityDirCondition="$(UnityDir) == '' and Exists('$(SolutionDir)\script\lib\Managed\UnityEditor.dll')">$(SolutionDir)script\lib\</UnityDir>
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<UnityDirCondition="$(UnityDir) == '' and Exists('$(SolutionDir)\lib\Managed\UnityEditor.dll')">$(SolutionDir)lib\</UnityDir>
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<UnityDirCondition="$(UnityDir) == '' and Exists('C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll')">C:\Program Files\Unity\Editor\Data\</UnityDir>
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<UnityDirCondition="$(UnityDir) == '' and Exists('C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll')">C:\Program Files (x86)\Unity\Editor\Data\Managed\</UnityDir>
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<UnityDirCondition="$(UnityDir) == '' and Exists('\Applications\Unity\Unity.app\Contents\Managed\UnityEditor.dll')">\Applications\Unity\Unity.app\Contents\Managed\</UnityDir>
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<UnityDirCondition="$(UnityDir) == '' and Exists('\Applications\Unity\Unity.app\Contents\Managed\UnityEditor.dll')">\Applications\Unity\Unity.app\Contents\</UnityDir>
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