EGLRender texture position use FboTexCoors #3
  Add this suggestion to a batch that can be applied as a single commit.
  This suggestion is invalid because no changes were made to the code.
  Suggestions cannot be applied while the pull request is closed.
  Suggestions cannot be applied while viewing a subset of changes.
  Only one suggestion per line can be applied in a batch.
  Add this suggestion to a batch that can be applied as a single commit.
  Applying suggestions on deleted lines is not supported.
  You must change the existing code in this line in order to create a valid suggestion.
  Outdated suggestions cannot be applied.
  This suggestion has been applied or marked resolved.
  Suggestions cannot be applied from pending reviews.
  Suggestions cannot be applied on multi-line comments.
  Suggestions cannot be applied while the pull request is queued to merge.
  Suggestion cannot be applied right now. Please check back later.
  
    
  
    
在NDK OpenGL ES 3.0 开发(五):FBO 离屏渲染中讲到,使用 FBO 进行离屏渲染时,采样时纹理的原点位于屏幕左下角。
那么在 EGLRender 的例子中,使用 FBO 离屏渲染时,直接使用 vFboTexCoors 对纹理进行采样,在 APP 中也不需要再对 buffer 进行镜像操作。