feat: make laboratory doors automatically open#432
feat: make laboratory doors automatically open#432Luiluix wants to merge 1 commit intoglacier-modding:mainfrom
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Sort of experimental, restores the feature for the biolab doors to open automatically when near, and additionally makes the airlock doors automatic too
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I think this is a neat feature, but is it really a bug that they don't do this normally? If not, then it might be a bit out of scope for this particular mod. Also, how does this affect them with them being keycard doors? |
The only freedom I took was making the airlock doors also automatic as the logic was never present in those ones, but as they also have "automatic" texts on them it just made sense |
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If it only worked in the Alpha and not any released versions of the game, I'm not sure about considering it a bug. They could have easily chosen to disable the automation and simply failed to update the textures. This could be a good candidate for another poll on the Discord. Also I think this should be a toggle option instead of a small fix. |
From experience there is many things that have changed between all the different versions of this game that don't have much sense, including between Alpha -> 2016 I can't see them forgetting or failing to update the texture to remove the "automatic" text considering the doors were changed at least once during development The only thing missing is the event that triggers the opening, my thought was that they probably disabled it because of the keycard or players accidentally opening them when trying to drag bodies, and it was never fixed/re-added because it wasn't that important I knew this feature was going to be controversial but a cool feature nonetheless that just makes sense to have |
I can, when considering all the other problems with the games.
Which would indicate it's intentional and not a bug.
It's a good mod and makes sense with the door textures. But it's adding functionality to those doors that wasn't active in the released games. So I think it does necessitate a toggle if it gets included in the patch. |
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I always assumed "automatic" in this context meant something to do with the sliding. I guess it was just my mind filling in the blanks :p I do agree that I would want a toggle on this if it goes in. Will be making a poll in the Discord whether to include it at all, as per VH's request there :] |
Me too. I viewed it as 47 pressing a button to make the doors slide open. |
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The range for opening the door between the changing room and the showers seems too far. It opened when I tried dragging a body from the center of the room to the closet between the shower and tunnel doors. And this still needs to be converted to a toggle-able option. Maybe discuss the wording on Discord? |
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iirc the size of the box for this door is close to original, only moved and scaled so that it can only be used from the inside, my logic for not making it smaller like in the "staff" room is that there is no direct line of sight with NPCs that could compromise you, I guess it doesn't eliminate the risk of the door opening/being opened during a kill/illegal action which could attract the scientist nearby |




Sort of experimental, restores the feature for the biolab doors to open automatically when near, and additionally makes the airlock doors automatic too