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Releases: glacier-modding/io_scene_glacier

v0.7.2

06 Jan 06:00
bf2ec90

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What's Changed

Full Changelog: v0.7.1...v0.7.2

v0.7.1

04 Jan 12:00
9ab68e3

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What's Changed

  • Fix CONVEX_MESH_AND_TRIANGLE_MESH aloc import by @dbierek in #20

Full Changelog: v0.7.0...v0.7.1

v0.7.0

03 Jan 11:51
3475363

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What's Changed

New Contributors

Full Changelog: v0.6.0...v0.7.0

v0.6.0

23 Jun 08:37

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Bug Fixes

  • Fix bullet collision generation for flat axis-aligned meshes

v0.5.1

25 Apr 02:40

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Bug Fixes

  • Just a release to fix the version number in the addon

v0.5.0

25 Apr 02:03

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Bug Fixes

  • Fixed importing PRIMs on Linux.
  • Fixed bullet hitbox generation.

v0.4.0

24 Apr 04:50

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New Features

  • Added collision generation support for Linux (thanks to @2kpr).

Bug Fixes

  • Should work with newer Blender versions now (tested on Blender v4.4.1).
  • Fixes a bug when creating primitive collision shapes if the collection was already active.

v0.3.0

30 Aug 02:39

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New Features

Scene exporting

  • Added scene export mode which automatically generates the following file types:
    • .texture.tga and .texture.tga.meta.
    • .prim and .prim.meta.json.
    • .material.json.
    • .entity.json (for the geomentity files).
    • .aloc (if the model has collision).

The scene export mode is limited to exporting meshes with predefined materialclasses which are basicmaterial, basicmaterial_glass and basicmaterial_mirror.

  • basicmaterial uses diffuse, specular and normal.
  • basicmaterial_mirror uses diffuse, specular and normal.
  • basicmaterial_glass is configured to use textures from the game instead (you'll have to modify the template json directly to change this behaviour).

You may add more material templates in the file_mat/materials folder if you wish. You can also customise material properties in the "Prim Material Properties" section in the "Material" tab:
image

If you don't specify a specular and normal texture while using the basicmaterial materialclass you may need to also change some of the material properties to make it render correctly in-game like "Diff_Albedo_Value".

Bug Fixes

  • Fixed exporting meshes with flat 2d planes.
  • Fixed exporting meshes with a 0 scale on one axis.

v0.2.1

09 Jul 13:37

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  • Fixed the threshold for the high resolution flag when exporting PRIMs. It was set to 100 instead of 100000 vertices for testing purposes.
  • Added the ability to save presets in the PRIM exporter.
  • Added an option to force the PRIM to be saved with the high resolution flag set.1
  1. This is only really for testing but if you are getting the following error "OverflowError: int too big to convert" when exporting a PRIM you can try exporting with this option enabled.

v0.2.0

09 Jul 05:50

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  • Added ALOC collision support for both static and rigidbody using PhysX.
  • Changes made using modifiers are now included in the exported PRIM.
  • Meshes no longer get triangulated (Only in the exported PRIM itself now).
  • PRIM export optimisations.