master branch is the current development branch and can introduce breaking changes to plugin's public interface.
3.3 branch's aim is to provide same public interface as it was before the switch to new iOS plugin system.
Note: iOS plugins are only effective on iOS (either on a physical device or in the Xcode simulator). Their singletons will not be available when running the project from the editor, so you need to export your project to test your changes.
- Clone this repository and its submodules:
git clone --recursive https://github.com/godotengine/godot-ios-plugins.gitYou might have to the update godot submodule in case you require latest (unreleased) Godot changes. To do this, run:
cd godot
git fetch
git checkout origin/<branch you want to use>- Alternatively, you can use pre-extracted Godot headers that will be provided with release tag on the Releases page. To do this, clone this repository without submodules:
git clone https://github.com/godotengine/godot-ios-plugins.gitThen place the extracted Godot headers in the godot/ directory.
If you choose this option, you can skip next the step which generates Godot headers.
- To generate Godot headers, you need to run the compilation command inside the
godotsubmodule directory:
scons platform=iphone target=debugscons platform=ios target=debugYou don't have to wait for full engine compilation, as header files are generated first. Once the actual compilation starts, you can stop this command by pressing Ctrl + C.
- Run the command below to generate an
.astatic library for chosen target:
scons target=<debug|release|release_debug> arch=<arch> simulator=<no|yes> plugin=<plugin_name> version=<3.x|4.0>Note: Godot's official debug export templates are compiled with the release_debug target, not the debug target.
- Run
./scripts/generate_static_library.sh <plugin_name> <debug|release|release_debug> <godot_version>to generatefatstatic library with specific configuration. - The result
.abinary will be stored in thebin/folder.
- Run
./scripts/generate_xcframework.sh <plugin_name> <debug|release|release_debug> <godot_version>to generatexcframeworkwith specific configuration.xcframeworkallows plugin to support botharm64device andarm64simulator. - The result
.xcframeworkwill be stored in thebin/folder as well as intermidiate.abinaries.
Each plugin provides a README.md file which contains documentation and examples.