Skip to content

Commit 09105dc

Browse files
committed
Changing the version references 3.2 to 3.3.
Since the new iOS plugin support will only be present in 3.3 onwards. https://godotengine.org/article/versioning-change-godot-3x https://godotengine.org/article/release-candidate-godot-3-3-rc-6
1 parent cbed401 commit 09105dc

File tree

2 files changed

+2
-2
lines changed

2 files changed

+2
-2
lines changed

README.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -33,7 +33,7 @@
3333

3434
* Running
3535
```
36-
scons target=<debug|release|release_debug> arch=<arch> simulator=<no|yes> plugin=<plugin_name> version=<3.2|4.0>
36+
scons target=<debug|release|release_debug> arch=<arch> simulator=<no|yes> plugin=<plugin_name> version=<3.3|4.0>
3737
```
3838
will generate `.a` static library for chosen target.
3939
Do note, that Godot's default `debug` export template is compiled with `release_debug` target.

SConstruct

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,7 @@ opts.Add(BoolVariable('simulator', "Compilation platform", 'no'))
2525
opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no'))
2626
opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'bin/'))
2727
opts.Add(EnumVariable('plugin', 'Plugin to build', '', ['', 'apn', 'arkit', 'camera', 'icloud', 'gamecenter', 'inappstore']))
28-
opts.Add(EnumVariable('version', 'Godot version to target', '', ['', '3.2', '4.0']))
28+
opts.Add(EnumVariable('version', 'Godot version to target', '', ['', '3.3', '4.0']))
2929

3030
# Updates the environment with the option variables.
3131
opts.Update(env)

0 commit comments

Comments
 (0)