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Updated README to explain branch differences.
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README.md

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# Godot iOS plugins
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`master` branch is current development branch and can introduce breaking changes to plugin's public interface.
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`3.2` branch aim is to provide same public interface as it was before switch to new iOS plugin system.
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## Instructions
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* Run `./scripts/generate_xcframework.sh <plugin_name> <debug|release|release_debug> <godot_version>` to generate `xcframework` with specific configuration. `xcframework` allows plugin to support both `arm64` device and `arm64` simulator.
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* The result `.xcframework` will be stored in `bin` folder as well as intermidiate `.a` binaries.
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* The result `.xcframework` will be stored in `bin` folder as well as intermidiate `.a` binaries.

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