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10.0.0-rc1

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@dsnopek dsnopek released this 26 Jan 17:26
· 2 commits to master since this release

What's Changed

  • Update contributing section in README.md by @Ivorforce in #1845
  • Use LocalVector instead of std::vector by @dementive in #1841
  • README: Add link to 4.5 branch and fix link to Godot compile docs by @Staudey in #1851
  • Update to use mem_alloc2, mem_realloc2 and mem_free2 by @dsnopek in #1821
  • Silenced compiler warning in godot::call_with_variant_args_ret_helper by @qqwobble in #1857
  • Replace unordered_map with AHashMap to improve build time by @dementive in #1839
  • Update missing hashfuncs by @dementive in #1858
  • Migrate cmake docs to the godot docs. by @Ivorforce in #1859
  • Remove CPPEXTPATH changes, add error macros by @Repiteo in #1861
  • Specifically handle each "meta" value, so new ones don't break code generation by @dsnopek in #1868
  • Add header builders script for env.GLSL_HEADER and SVG icons by @aaronfranke in #1789
  • Add smoke test with Tween to check for issues with handling RefCounted by @dsnopek in #1875
  • On Linux default use_static_cpp to disabled by @dsnopek in #1878
  • CMake: Fix missing -sUSE_PTHREADS=1 in web build by @enetheru in #1869
  • Make Vector::bsearch use a const receiver by @BenLubar in #1711
  • Make ClassDB::classes pointer-stable again by changing it to HashMap by @Ivorforce in #1887
  • Align Emscripten version 4.0.11 with Godot Engine by @Naros in #1889
  • CMake: Make -fno-exceptions private by @guillaumeriousat in #1880
  • Added missing namespace prefixes to GDVIRTUAL macros by @janos-ijgyarto in #1864
  • Generate GDExtension interface header and loader from JSON by @dsnopek in #1895
  • Add api_version build option to select the API JSON file by @dsnopek in #1897
  • Add back support for Godot 4.4 by @dsnopek in #1898
  • Add back support for Godot 4.3 by @dsnopek in #1899
  • Update README for versioning and compatibility changes in v10 by @dsnopek in #1902
  • Don't reuse the same list for _get_property_list() by @dsnopek in #1904
  • Removed unused variable by @fatduckling in #1906

New Contributors

Full Changelog: godot-4.5-stable...10.0.0-rc1