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Add Navigation AStar Hexagonal demo #1085
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Add Navigation AStar Hexagonal demo #1085
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AStar hexagonal pathfinding Format corrections with A Thousand Ships <[email protected]> review Corrections format with external linter ```yml default_install_hook_types: [pre-commit] repos: - repo: https://github.com/pre-commit/pre-commit-hooks rev: v4.5.0 hooks: - id: check-added-large-files - id: check-case-conflict - id: check-merge-conflict - id: end-of-file-fixer - id: trailing-whitespace - id: check-json - id: check-symlinks - repo: https://github.com/Scony/godot-gdscript-toolkit rev: 4.2.2 hooks: - id: gdlint exclude: .*screenshots/ - id: gdformat exclude: .*screenshots/ ```
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Is there any desire to continue work on this? I wonder if it could be combined with the hexagonal grid demo. I think a single demo showing both hexagonal navigation and hexagonal TileMap would make sense. It may also be worth coordinating together with PR #1239 which is changing the existing hexagonal grid demo. |
Demo for showing how to use AStar2D with hexagonal map with minimal code.
With full debug :

Works with v4.2.2.stable.official [15073afe3].