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macOS screenshot updates to learning_new_features.rst (#9580)
* Update learning_new_features.rst * Update getting_started/introduction/learning_new_features.rst Co-authored-by: A Thousand Ships <[email protected]> --------- Co-authored-by: A Thousand Ships <[email protected]>
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getting_started/introduction/learning_new_features.rst

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@@ -56,8 +56,8 @@ A class reference's page tells you:
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<https://github.com/godotengine/godot-docs/issues>`_ GitHub repository
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to report it.
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You can Ctrl-click (Cmd-click on MacOS) any underlined text like the name of a class, property,
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method, signal, or constant to jump to it.
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You can hold :kbd:`Ctrl` (macOS :kbd:`Cmd`) and then mouseover text like the name of a class, property,
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method, signal, or constant to underline it, then :kbd:`Ctrl + Click` (macOS :kbd:`Cmd + Click`) it to jump to it.
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Learning to think like a programmer
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-----------------------------------
@@ -121,10 +121,11 @@ information:
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Also, please don't take a picture with your phone, the low quality and screen
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reflections can make it hard to understand the image. Your operating system
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should have a built-in tool to take screenshots with the :kbd:`PrtSc` (Print
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Screen) key.
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Screen) key (macOS: use :kbd:`Cmd + Shift + 3` for a full screen shot,
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`more information here <https://support.apple.com/guide/mac-help/take-a-screenshot-mh26782/mac>`_).
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Alternatively, you can use a program like `ShareX <https://getsharex.com/>`_
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on Windows or `FlameShot <https://flameshot.org/>`_ on Linux.
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on Windows, or `FlameShot <https://flameshot.org/>`_ on Linux.
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5. Sharing a video of your running game can also be really **useful to
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troubleshoot your game**. You can use programs like `OBS Studio

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