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Merge pull request #11081 from Calinou/intro-buildsystem-fix-multithreading
Fix incorrect notice about multithreading in Introduction to the buildsystem
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contributing/development/compiling/introduction_to_the_buildsystem.rst

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@@ -49,12 +49,14 @@ Using multi-threading
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The build process may take a while, depending on how powerful your system is. By default, Godot's
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SCons setup is configured to use all CPU threads but one (to keep the system responsive during
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compilation). If you want to adjust how many CPU threads SCons will use, use the ``-j <threads>``
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compilation). If the system has 4 CPU threads or fewer, it will use all threads by default.
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If you want to adjust how many CPU threads SCons will use, use the ``-j<threads>``
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parameter to specify how many threads will be used for the build.
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Example for using 4 threads::
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Example for using 12 threads::
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scons -j4
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scons -j12
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Platform selection
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