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Remove outdated disadvantages to upgrading to Godot 4
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tutorials/migrating/upgrading_to_godot_4.rst

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@@ -28,18 +28,9 @@ Godot 4.0, and :ref:`doc_list_of_features` for a list of all features in Godot.
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Disadvantages of upgrading
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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If you don't *need* any features present in Godot 4.0, you may want to stay on
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If you don't *need* any features present in Godot 4.x, you may want to stay on
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Godot 3.x for the following reasons:
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- `Godot 3.x is tried and true, while Godot 4 remains in its early stages. <https://godotengine.org/article/release-management-4-0-and-beyond>`__
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- Godot 4.0 is expected to contain workflow and performance issues that Godot
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3.x doesn't have. These issues will be ironed out over time in future
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Godot 4.x releases.
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- Godot 4 has fewer third-party tutorials available compared to Godot 3.x.
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If you're new to game engines, you may have a better experience using Godot 3.x
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as a result.
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- Godot 4's baseline hardware requirements (such as memory usage) are slightly
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higher, both for the editor and exported projects. This was required for the
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implementation of some core optimizations.

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