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Merge pull request #9249 from skyace65/NetworkingPlugin
Remove link to outdated networking library
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tutorials/networking/high_level_multiplayer.rst

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@@ -38,10 +38,6 @@ In summary, you can use the low-level networking API for maximum control and imp
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(`here <https://gafferongames.com/categories/game-networking/>`__), including the comprehensive
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`introduction to networking models in games <https://gafferongames.com/post/what_every_programmer_needs_to_know_about_game_networking/>`__.
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If you want to use your low-level networking library of choice instead of Godot's built-in networking,
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see here for an example:
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https://github.com/PerduGames/gdnet3
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.. warning:: Adding networking to your game comes with some responsibility.
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It can make your application vulnerable if done wrong and may lead to cheats or exploits.
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It may even allow an attacker to compromise the machines your application runs on

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