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lines changed Original file line number Diff line number Diff line change @@ -168,8 +168,8 @@ Example of loading an image and displaying it in a :ref:`class_TextureRect` node
168168Audio/video files
169169-----------------
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171- Godot supports loading Ogg Vorbis audio at runtime. Note that not *all * files
172- with an ``.ogg `` extension may be Ogg Vorbis files. Some may be Ogg Theora
171+ Godot supports loading Ogg Vorbis and WAV audio at runtime. Note that not *all *
172+ files with an ``.ogg `` extension are Ogg Vorbis files. Some may be Ogg Theora
173173videos, or contain Opus audio within an Ogg container. These files will **not **
174174load correctly as audio files in Godot.
175175
@@ -213,14 +213,7 @@ Example of loading an Ogg Theora video file in a :ref:`class_VideoStreamPlayer`
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214214.. note ::
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216- Godot doesn't support runtime loading of MP3 or WAV files yet. Until this is
217- implemented, it's feasible to implement runtime WAV loading using a script
218- since :ref: `class_AudioStreamWAV `'s ``data `` property is exposed to
219- scripting.
220-
221- It's still possible to *save * WAV files using
222- :ref: `AudioStreamWAV.save_to_wav <class_AudioStreamWAV_method_save_to_wav >`, which is useful
223- for procedurally generated audio or microphone recordings.
216+ Godot doesn't support runtime loading of MP3 files yet.
224217
225218.. _doc_runtime_file_loading_and_saving_3d_scenes :
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