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doc: update support level and screenshots in Asset Library docs
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community/asset_library/using_assetlib.rst

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@@ -21,19 +21,16 @@ AssetLib - at the moment, it's empty, as we are not logged in.
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Searching
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~~~~~~~~~
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In the center is the **search bar + settings** section, and the **assets** section
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below it - this lets you filter out certain kinds of assets based on a host
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of criteria. These include the asset **category** (such as 2D tools, scripts
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and demos), **engine version** they are intended for, **sorting order** (by
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update date, by name, etc.) and **support level**.
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In the left sidebar is the **search bar + settings** section, and the **assets** section
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takes up the main content area on the right. Below the search bar, you can filter assets
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by **category** (such as 2D tools, scripts and demos), **engine version**, **license**,
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**sorting order** (by update date, by name, etc.) and **support level**.
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While most other filter settings should be fairly self-explanatory, it's worth
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going over what "support level" means in the Asset Library.
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Currently there are three support levels, and each asset can belong to only one.
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**Official** assets are created and maintained by the official Godot Engine
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developers. Currently, these include the official engine demos, which showcase
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how various areas of the engine work.
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**Featured** assets are hand-picked resources recognized for their value to the community.
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**Community** assets are submitted and maintained by the members of the
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Godot community.

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