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Merge pull request #10106 from tetrapod00/browse
Clarify section on using the file browser
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tutorials/editor/project_manager.rst

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@@ -33,10 +33,11 @@ Creating and importing projects
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To create a new project:
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1. Click the **Create** button on the top-left of the window.
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2. Give the project a name, choose an empty folder on your computer to save the
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files. Alternatively, you can enable **Create Folder** option to automatically create
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a new sub-folder with the project name, following the directory naming convention
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set in the settings. An empty folder will show a green tick on the right.
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2. Give the project a name, then open the file browser using the **Browse** button,
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and choose an empty folder on your computer to save the files. Alternatively,
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you can enable **Create Folder** option to automatically create a new sub-folder
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with the project name, following the directory naming convention set in the
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settings. An empty folder will show a green tick on the right.
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3. Select one of the rendering backends (this can also be changed later).
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4. Click the **Create & Edit** button to create the project folder and open it in the editor.
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@@ -49,8 +50,9 @@ To create a new project:
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Using the file browser
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~~~~~~~~~~~~~~~~~~~~~~
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Click the **Browse** button to open Godot's file browser.
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You can pick a location or type the folder's path in the **Path** field, after choosing a drive.
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From the **Create New Project** window, click the **Browse** button to open
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Godot's file browser. You can pick a location or type the folder's path in the
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**Path** field, after choosing a drive.
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Left of the path field on the top row contains arrows to navigate backward and forward through the last
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visited locations.

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