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3 changes: 2 additions & 1 deletion tutorials/shaders/custom_postprocessing.rst
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,8 @@ Post-processing effects are shaders applied to a frame after Godot has rendered
it. To apply a shader to a frame, create a :ref:`CanvasLayer
<class_CanvasLayer>`, and give it a :ref:`ColorRect <class_ColorRect>`. Assign a
new :ref:`ShaderMaterial <class_ShaderMaterial>` to the newly created
``ColorRect``, and set the ``ColorRect``'s layout to "Full Rect".
``ColorRect``'s **Material**, and set the ``ColorRect``'s **Layout > Anchors Preset**
to ``Full Rect``.

Your scene tree will look something like this:

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