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11 changes: 11 additions & 0 deletions tutorials/3d/environment_and_post_processing.rst
Original file line number Diff line number Diff line change
Expand Up @@ -646,6 +646,17 @@ There are 2 main use cases for a glow map texture:

.. image:: img/environment_glow_map.webp

By default, glow uses a bicubic scaling filter on desktop platforms and a
bilinear scaling filter on mobile platforms. The bicubic scaling filter results
in higher quality with a less blocky appearance, but it has a performance cost
on the GPU which can be significant on integrated graphics.
The scale mode can be controlled using the
**Rendering > Environment > Glow > Upscale Mode** project setting.
This setting is only effective when using the Forward+ or Mobile renderers,
as Compatibility uses a different glow implementation.

.. image:: img/environment_and_post_processing_glow_scale_mode.webp

.. _doc_environment_and_post_processing_using_glow_in_2d:

Using glow in 2D
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