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@Calinou Calinou commented Nov 4, 2025

For performance reasons, it's best to pass the texture size
as a uniform instead.
@Calinou Calinou force-pushed the shader-reference-avoid-texturesize branch from 920cfce to aff19fe Compare November 4, 2025 23:43
@mhilbrunner mhilbrunner merged commit c275e9f into godotengine:master Nov 9, 2025
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Thanks!

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