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Now that the vendor plugin is optional, added a note to that in the documentation making clear the vendor plugin is still important.

Also added a section in next steps to underline that the vendor plugin isn't just useful on AOSP devices, but also to unlock vendor extensions on other platforms.

This includes a link to the client support matrix where users can find which OpenXR extensions are supported in core, and which require the vendor plugin.

@BastiaanOlij BastiaanOlij self-assigned this Dec 4, 2025
@BastiaanOlij BastiaanOlij added enhancement topic:xr Related to XR documentation labels Dec 4, 2025
@BastiaanOlij BastiaanOlij force-pushed the openxr_vendor_info branch 3 times, most recently from 50b6bbf to 05efaab Compare December 5, 2025 06:09
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@dsnopek dsnopek left a comment

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Thanks! Looks good to me :-)

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@skyace65 skyace65 left a comment

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Looks good to me. Though in the future I may want to revisit this to add more specific detail on what does and doesn't require the plugin.

@skyace65 skyace65 added this to the 4.6 milestone Dec 7, 2025
@skyace65 skyace65 merged commit 1ad6831 into godotengine:master Dec 7, 2025
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skyace65 commented Dec 7, 2025

Thanks!

@BastiaanOlij BastiaanOlij deleted the openxr_vendor_info branch December 8, 2025 05:39
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6 participants