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Add additional information about the Godot XR Vendor Plugin #11515
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dsnopek
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Thanks! Looks good to me :-)
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skyace65
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Looks good to me. Though in the future I may want to revisit this to add more specific detail on what does and doesn't require the plugin.
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Thanks! |
Now that the vendor plugin is optional, added a note to that in the documentation making clear the vendor plugin is still important.
Also added a section in next steps to underline that the vendor plugin isn't just useful on AOSP devices, but also to unlock vendor extensions on other platforms.
This includes a link to the client support matrix where users can find which OpenXR extensions are supported in core, and which require the vendor plugin.