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Clarify ignoring joypads on unfocused application via project settings#11680

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mhilbrunner merged 1 commit intogodotengine:masterfrom
Nintorch:master
Mar 21, 2026
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Clarify ignoring joypads on unfocused application via project settings#11680
mhilbrunner merged 1 commit intogodotengine:masterfrom
Nintorch:master

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@Nintorch Nintorch commented Jan 26, 2026

Requires godotengine/godot#115119 to be merged first.

This PR adds a reference to the new project setting added in godotengine/godot#115119 to allow the developers to more easily ignore joypad input events if the application (or any of its windows) is unfocused.
TODO:

  • Change config in project setting path to joypads
  • Reference Input class properties that were added in the PR too

@AThousandShips AThousandShips added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:input waiting on pr merge PRs that can't be merged until an engine PR is merged first labels Jan 26, 2026
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@Calinou Calinou left a comment

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Looks good to me.

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Thank you for your reviews, Calinou and AThousandShips! :)

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Nintorch commented Mar 4, 2026

The original PR has been merged! :D

@Nintorch Nintorch removed the waiting on pr merge PRs that can't be merged until an engine PR is merged first label Mar 4, 2026
@Nintorch Nintorch added this to the 4.7 milestone Mar 4, 2026
@Nintorch Nintorch requested a review from skyace65 March 7, 2026 19:07
@mhilbrunner mhilbrunner merged commit f67f00d into godotengine:master Mar 21, 2026
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mhilbrunner commented Mar 21, 2026

In this goes, then. Thanks! In the future, feel free to poke us in #documentation on RC if a PR gathers dust. :)

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area:manual Issues and PRs related to the Manual/Tutorials section of the documentation enhancement topic:input

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4 participants