Clarify ignoring joypads on unfocused application via project settings#11680
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mhilbrunner merged 1 commit intogodotengine:masterfrom Mar 21, 2026
Merged
Clarify ignoring joypads on unfocused application via project settings#11680mhilbrunner merged 1 commit intogodotengine:masterfrom
mhilbrunner merged 1 commit intogodotengine:masterfrom
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AThousandShips
approved these changes
Jan 29, 2026
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Thank you for your reviews, Calinou and AThousandShips! :) |
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The original PR has been merged! :D |
mhilbrunner
approved these changes
Mar 21, 2026
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In this goes, then. Thanks! In the future, feel free to poke us in #documentation on RC if a PR gathers dust. :) |
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Requires godotengine/godot#115119 to be merged first.
This PR adds a reference to the new project setting added in godotengine/godot#115119 to allow the developers to more easily ignore joypad input events if the application (or any of its windows) is unfocused.
TODO:
configin project setting path tojoypadsInputclass properties that were added in the PR too