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Merge pull request #102666 from KoBeWi/repeatranslations
Split repeated translation in Game plugin
2 parents 165fdce + 59f558c commit 1186514

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editor/plugins/game_view_plugin.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -525,13 +525,13 @@ void GameView::_update_ui() {
525525
state_label->set_text(vformat(TTR("Game embedding not available for the Display Server: '%s'.\nDisplay Server can be modified in the Project Settings (Display > Display Server > Driver)."), GLOBAL_GET("display/display_server/driver")));
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break;
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case EMBED_NOT_AVAILABLE_MINIMIZED:
528-
state_label->set_text(TTR("Game embedding not available when the game starts minimized.\nConsider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact."));
528+
state_label->set_text(TTR("Game embedding not available when the game starts minimized.") + "\n" + TTR("Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact."));
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break;
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case EMBED_NOT_AVAILABLE_MAXIMIZED:
531-
state_label->set_text(TTR("Game embedding not available when the game starts maximized.\nConsider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact."));
531+
state_label->set_text(TTR("Game embedding not available when the game starts maximized.") + "\n" + TTR("Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact."));
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break;
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case EMBED_NOT_AVAILABLE_FULLSCREEN:
534-
state_label->set_text(TTR("Game embedding not available when the game starts in fullscreen.\nConsider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact."));
534+
state_label->set_text(TTR("Game embedding not available when the game starts in fullscreen.") + "\n" + TTR("Consider overriding the window mode project setting with the editor feature tag to Windowed to use game embedding while leaving the exported project intact."));
535535
break;
536536
case EMBED_NOT_AVAILABLE_SINGLE_WINDOW_MODE:
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state_label->set_text(TTR("Game embedding not available in single window mode."));

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