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3D textures that used mipmaps that'd scale the depth of the texture enough to make the bitshift result in a 0 would lead to crashing the driver. Applying the clamp fixes this issue.

@clayjohn clayjohn linked an issue Sep 2, 2025 that may be closed by this pull request
@Calinou Calinou added the cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release label Sep 2, 2025
@Calinou Calinou added this to the 4.5 milestone Sep 2, 2025
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Code looks good to me.

@clayjohn clayjohn modified the milestones: 4.5, 4.6 Sep 2, 2025
@clayjohn clayjohn added the cherrypick:4.5 Considered for cherry-picking into a future 4.5.x release label Sep 2, 2025
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bug cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release cherrypick:4.5 Considered for cherry-picking into a future 4.5.x release platform:windows topic:rendering
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Successfully merging this pull request may close these issues.

Baking VoxelGI in D3D12 hangs/crashes Godot on a specific mesh
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