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14 changes: 14 additions & 0 deletions scene/resources/material.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -550,6 +550,20 @@ bool ShaderMaterial::_can_use_render_priority() const {
return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL;
}

Ref<Resource> ShaderMaterial::_duplicate(const DuplicateParams &p_params) const {
Ref<ShaderMaterial> dup;
dup.instantiate();

dup->set_shader(shader);
dup->set_next_pass(get_next_pass());
dup->set_render_priority(get_render_priority());

dup->param_cache = param_cache;
dup->remap_cache = remap_cache;

return dup;
}

Shader::Mode ShaderMaterial::get_shader_mode() const {
if (shader.is_valid()) {
return shader->get_mode();
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2 changes: 2 additions & 0 deletions scene/resources/material.h
Original file line number Diff line number Diff line change
Expand Up @@ -132,6 +132,8 @@ class ShaderMaterial : public Material {
virtual RID get_rid() const override;
virtual RID get_shader_rid() const override;

virtual Ref<Resource> _duplicate(const DuplicateParams &p_params) const override;

ShaderMaterial();
~ShaderMaterial();
};
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