GDScript: Reuse scripts from ResourceCache
#114623
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #114420
Fixes #98141 (tested using the 4.3 MRP by myself. Not the original one.)
This code originally assumed that if a script object was present for a certain path it would be in either
GDScriptCache::shallow_gdscript_cacheorGDScriptCache::full_gdscript_cache. However in the linked issues an edge case occurs, were the script object is not in them anymore. This PR also looks into theResourceCacheto handle that edge case correctly.Idk whether the edge case occurring in the first place is also a bug. But this is the least invasive fix I could think of without opening the whole cyclic ref topic.