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Remove show_scene_tree_root_selection from EditorSettings#116940

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ryevdokimov wants to merge 1 commit intogodotengine:masterfrom
Open-Industry-Project:show-scene-tree-root
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Remove show_scene_tree_root_selection from EditorSettings#116940
ryevdokimov wants to merge 1 commit intogodotengine:masterfrom
Open-Industry-Project:show-scene-tree-root

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Supersedes: #116864

Addresses: #116864 (comment)

The buttons are harmless and disabling the setting causes issues with the scene tree dock anyways.

@ryevdokimov ryevdokimov added this to the 4.x milestone Mar 2, 2026
@ryevdokimov ryevdokimov requested a review from a team as a code owner March 2, 2026 00:12
@ryevdokimov ryevdokimov requested a review from a team as a code owner March 2, 2026 00:12
@ryevdokimov ryevdokimov force-pushed the show-scene-tree-root branch 2 times, most recently from 34823d7 to 76837db Compare March 2, 2026 03:12
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/appearance/collapse_main_menu", is_android_editor, "")

_initial_set("interface/editors/show_scene_tree_root_selection", true);
_initial_set("interface/editors/derive_script_globals_by_name", true);
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Now derive_script_globals_by_name is the only setting in the editors category. It should probably be moved out, but I'm not sure where. Maybe it can just be a button in the add node dialog to toggle between class or path and saved with it and not as an editor setting?
But this can be done later in a different PR.

@ryevdokimov ryevdokimov force-pushed the show-scene-tree-root branch from 76837db to 6b9d7fe Compare March 2, 2026 19:48
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