Remove show_scene_tree_root_selection from EditorSettings#116940
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ryevdokimov wants to merge 1 commit intogodotengine:masterfrom
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Remove show_scene_tree_root_selection from EditorSettings#116940ryevdokimov wants to merge 1 commit intogodotengine:masterfrom
show_scene_tree_root_selection from EditorSettings#116940ryevdokimov wants to merge 1 commit intogodotengine:masterfrom
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kitbdev
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Mar 2, 2026
kitbdev
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Mar 2, 2026
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kitbdev
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Mar 2, 2026
| EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/appearance/collapse_main_menu", is_android_editor, "") | ||
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| _initial_set("interface/editors/show_scene_tree_root_selection", true); | ||
| _initial_set("interface/editors/derive_script_globals_by_name", true); |
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Now derive_script_globals_by_name is the only setting in the editors category. It should probably be moved out, but I'm not sure where. Maybe it can just be a button in the add node dialog to toggle between class or path and saved with it and not as an editor setting?
But this can be done later in a different PR.
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Supersedes: #116864
Addresses: #116864 (comment)
The buttons are harmless and disabling the setting causes issues with the scene tree dock anyways.