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v0.14.8 — GLSL bind group collision fix

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@kolkov kolkov released this 16 Mar 12:39
db3f2c4

Fixed

  • GLSL: @group(0)@binding(0) and @group(1)@binding(0) both mapped to layout(binding=0). Now flattens to unique GL binding points (group*16+binding+base). Fixes SDF shapes invisible on GLES.