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Bubble Warrior Adventures!

Gitter

Contents

Intro

This project was created for our Software Engineering course. We were tasked with creating a PowerPoint presentation detailing what our project was about, how the work would be split up and a guideline to follow. With the freedom given to us to choose our programming language and project we settled on using C++ with a bit of Lua for simple scripting and a role-playing game. We are using SFML to handle window events, graphics and audio. We are currently working on the story to go with the game.

Motivation

Hmm, we didn't know you needed any motivation to create a game, but here goes! Video games have always been a passion of ours. They're natural stress relievers and who doesn't love a good storyline?

Development Environment

We are using Visual Studio Community, but since our libraries are cross-platform, you can easily use any editor and/or operating system. Makefile not included!

Contributors

Installation

Clone the repo by pasting the following command in your terminal.

git clone https://github.com/hanselrd/bubble-warrior-adventures --recursive

Then navigate to the newly created bubble-warrior-adventures folder and double-click the .sln file. Currently we do not support any other operating systems other than Windows for development.

License

MIT License

Copyright (c) 2017

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A role-playing game

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  • C++ 75.1%
  • Lua 24.9%