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docs/dup/intro.html

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@@ -186,12 +186,16 @@ <h3 id="android"><a class="header" href="#android">Android</a></h3>
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</code></pre>
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<p>Here are all the libraries available in the group <code>com.google.android.filament</code>:</p>
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<div class="table-wrapper"><table><thead><tr><th>Artifact</th><th>Description</th></tr></thead><tbody>
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<tr><td><a href="https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filament-android"><img src="https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filament-android/badge.svg?subject=filament-android" alt="filament-android" /></a></td><td>The Filament rendering engine itself.</td></tr>
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<tr><td><a href="https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filament-android-debug"><img src="https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filament-android-debug/badge.svg?subject=filament-android-debug" alt="filament-android-debug" /></a></td><td>Debug version of <code>filament-android</code>.</td></tr>
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<tr><td><a href="https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/gltfio-android"><img src="https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/gltfio-android/badge.svg?subject=gltfio-android" alt="gltfio-android" /></a></td><td>A glTF 2.0 loader for Filament, depends on <code>filament-android</code>.</td></tr>
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<tr><td><a href="https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filament-utils-android"><img src="https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filament-utils-android/badge.svg?subject=filament-utils-android" alt="filament-utils-android" /></a></td><td>KTX loading, Kotlin math, and camera utilities, depends on <code>gltfio-android</code>.</td></tr>
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<tr><td><a href="https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filamat-android"><img src="https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filamat-android/badge.svg?subject=filamat-android" alt="filamat-android" /></a></td><td>A runtime material builder/compiler. This library is large but contains a full shader compiler/validator/optimizer and supports both OpenGL and Vulkan.</td></tr>
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<tr><td><a href="https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filamat-android-lite"><img src="https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filamat-android-lite/badge.svg?subject=filamat-android-lite" alt="filamat-android-lite" /></a></td><td>A much smaller alternative to <code>filamat-android</code> that can only generate OpenGL shaders. It does not provide validation or optimizations.</td></tr>
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<tr><td>[![filament-android](https://img.shields.io/maven-central/v/com.google.android.filament/filament-android?label=filament-android&amp;color=green</td><td></td></tr>
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<tr><td>)](https://mvnrepository.com/artifact/com.google.android.filament/filament-android)</td><td>The Filament rendering engine itself.</td></tr>
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<tr><td>[![filament-android-debug](https://img.shields.io/maven-central/v/com.google.android.filament/filament-android-debug?label=filament-android-debug&amp;color=green</td><td></td></tr>
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<tr><td>)](https://mvnrepository.com/artifact/com.google.android.filament/filament-android-debug)</td><td>Debug version of <code>filament-android</code>.</td></tr>
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<tr><td>[![gltfio-android](https://img.shields.io/maven-central/v/com.google.android.filament/gltfio-android?label=gltfio-android&amp;color=green</td><td></td></tr>
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<tr><td>)](https://mvnrepository.com/artifact/com.google.android.filament/gltfio-android)</td><td>A glTF 2.0 loader for Filament, depends on <code>filament-android</code>.</td></tr>
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<tr><td>[![filament-utils-android](https://img.shields.io/maven-central/v/com.google.android.filament/filament-utils-android?label=filament-utils-android&amp;color=green</td><td></td></tr>
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<tr><td>)](https://mvnrepository.com/artifact/com.google.android.filament/filament-utils-android)</td><td>KTX loading, Kotlin math, and camera utilities, depends on <code>gltfio-android</code>.</td></tr>
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<tr><td>[![filamat-android](https://img.shields.io/maven-central/v/com.google.android.filament/filamat-android?label=filamat-android&amp;color=green</td><td></td></tr>
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<tr><td>)](https://mvnrepository.com/artifact/com.google.android.filament/filamat-android)</td><td>A runtime material builder/compiler. This library is large but contains a full shader compiler/validator/optimizer and supports both OpenGL and Vulkan.</td></tr>
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</tbody></table>
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</div>
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<h3 id="ios"><a class="header" href="#ios">iOS</a></h3>
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<li>OpenGL ES 3.0+ for Android and iOS</li>
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<li>Metal for macOS and iOS</li>
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<li>Vulkan 1.0 for Android, Linux, macOS, and Windows</li>
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<li>WebGL 2.0 for all platforms</li>
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<li>WebGPU for Android, Linux, macOS, and Windows</li>
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<li>WebGL 2.0 for all browsers supporting it</li>
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</ul>
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<h3 id="rendering"><a class="header" href="#rendering">Rendering</a></h3>
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<ul>
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<ul>
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<li>HDR bloom</li>
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<li>Depth of field bokeh</li>
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<li>Multiple tone mappers: generic (customizable), ACES, filmic, etc.</li>
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<li>Multiple tone mappers: PBR Neutral, AgX, generic (customizable), ACES, filmic, etc.</li>
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<li>Color and tone management: luminance scaling, gamut mapping</li>
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<li>Color grading: exposure, night adaptation, white balance, channel mixer,
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shadows/mid-tones/highlights, ASC CDL, contrast, saturation, etc.</li>
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<li><input disabled="" type="checkbox" checked=""/>
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KHR_materials_clearcoat</li>
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<li><input disabled="" type="checkbox" checked=""/>
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KHR_materials_dispersion</li>
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<li><input disabled="" type="checkbox" checked=""/>
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KHR_materials_emissive_strength</li>
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<li><input disabled="" type="checkbox" checked=""/>
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KHR_materials_ior</li>
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<li><input disabled="" type="checkbox" checked=""/>
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KHR_materials_sheen</li>
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<li><input disabled="" type="checkbox" checked=""/>
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KHR_materials_specular</li>
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<li><input disabled="" type="checkbox" checked=""/>
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KHR_materials_transmission</li>
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<li><input disabled="" type="checkbox" checked=""/>
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KHR_materials_unlit</li>
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<li><input disabled="" type="checkbox" checked=""/>
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KHR_materials_volume</li>
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<li><input disabled="" type="checkbox" checked=""/>
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KHR_materials_specular</li>
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<li><input disabled="" type="checkbox" checked=""/>
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KHR_mesh_quantization</li>
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<li><input disabled="" type="checkbox" checked=""/>
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KHR_texture_basisu</li>
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<li><code>filamesh</code>: Mesh converter</li>
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<li><code>glslminifier</code>: Minifies GLSL source code</li>
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<li><code>matc</code>: Material compiler</li>
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<li><code>filament-matp</code>: Material parser</li>
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<li><code>matedit</code>: Material editor for compiled materials</li>
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<li><code>matinfo</code> Displays information about materials compiled with <code>matc</code></li>
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<li><code>mipgen</code> Generates a series of miplevels from a source image</li>
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<li><code>normal-blending</code>: Tool to blend normal maps</li>

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