android: [render-validation] support multiple backends#9820
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android: [render-validation] support multiple backends#9820
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This commit introduces several features: - Backend Testing: Support testing across both OpenGL and Vulkan. Test configurations expand per backend, and the Filament Engine alongside ModelViewer is recreated dynamically when the backend switches to isolate resources. - UI Controls: Added a backend filter toggle and a test progress bar to the main activity, themed appropriately using Material design. - Memory Optimizations: Drastically reduced memory usage by displaying scaled-down thumbnails (128x128) in the main list. Full-resolution images are lazy-loaded from disk on demand when clicking a thumbnail to view, and large bitmaps are aggressively recycled. - Device Info Collection: ValidationResultManager now collects and reports detailed GPU driver info for each instantiated backend in the output results.json. - Engine Teardown: Introduced an explicit destroy() method in ModelViewer to ensure full resource cleanup during engine recreation.
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This commit introduces several features: