Adjust: Asset and Enemy Card Interaction in Play Area#2531
Adjust: Asset and Enemy Card Interaction in Play Area#2531SHOrTEVA wants to merge 7463 commits intohalogenandtoast:mainfrom
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I am not sure I'd want to do this. Sometimes it might be non-obvious what the reaction is (for instance Hatchet (1), in which case the tooltip helps). |
If it is only available on mobile devices, can you accept that? Tapping on enemy or asset cards twice can be quite cumbersome on a mobile device. |
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Maybe? I wish there was some other way to capture this kind of interaction without getting rid of the buttons. For now if you make it mobile only I'll merge it in until I can come up with a better option. |
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Since it might be unclear what the reaction is, I could make it work like a ‘Force’ button: if only one reaction is triggered, a button pops up. Pressing either the button or the card activates the effect, while long-pressing the button shows the tooltip. Do you think this is a good approach? |
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If you mean one reaction across all cards than this is fine. It would need to be since AbilitiesMenu operates as a singleton. |
Pillar instead of resource
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Modify the interaction for asset and enemy cards in the play area to allow a single click for triggering the only one option, eliminating the need for the button to pop out.