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| 1 | +// Licensed to the .NET Foundation under one or more agreements. |
| 2 | +// The .NET Foundation licenses this file to you under the MIT license. |
| 3 | +// See the LICENSE file in the project root for more information. |
| 4 | + |
| 5 | +// https://github.com/dotnet/roslyn/blob/6da1274c9d24c2f90a48290394a951b23617f2a3/src/Compilers/Core/Portable/InternalUtilities/ConcurrentSet.cs#L16 |
| 6 | + |
| 7 | +using System.Collections; |
| 8 | +using System.Collections.Concurrent; |
| 9 | +using System.Collections.Generic; |
| 10 | +using System.Diagnostics; |
| 11 | + |
| 12 | +// namespace Roslyn.Utilities |
| 13 | +namespace PuppeteerSharp.Helpers |
| 14 | +{ |
| 15 | + /// <summary> |
| 16 | + /// A concurrent, simplified HashSet. |
| 17 | + /// </summary> |
| 18 | + /// <typeparam name="T">The type</typeparam> |
| 19 | + [DebuggerDisplay("Count = {Count}")] |
| 20 | + internal sealed class ConcurrentSet<T> : ICollection<T> |
| 21 | + { |
| 22 | + /// <summary> |
| 23 | + /// The default concurrency level is 2. That means the collection can cope with up to two |
| 24 | + /// threads making simultaneous modifications without blocking. |
| 25 | + /// Note ConcurrentDictionary's default concurrency level is dynamic, scaling according to |
| 26 | + /// the number of processors. |
| 27 | + /// </summary> |
| 28 | + private const int DefaultConcurrencyLevel = 2; |
| 29 | + |
| 30 | + /// <summary> |
| 31 | + /// Taken from ConcurrentDictionary.DEFAULT_CAPACITY |
| 32 | + /// </summary> |
| 33 | + private const int DefaultCapacity = 31; |
| 34 | + |
| 35 | + /// <summary> |
| 36 | + /// The backing dictionary. The values are never used; just the keys. |
| 37 | + /// </summary> |
| 38 | + private readonly ConcurrentDictionary<T, byte> _dictionary; |
| 39 | + |
| 40 | + /// <summary> |
| 41 | + /// Construct a concurrent set with the default concurrency level. |
| 42 | + /// </summary> |
| 43 | + public ConcurrentSet() |
| 44 | + { |
| 45 | + _dictionary = new ConcurrentDictionary<T, byte>(DefaultConcurrencyLevel, DefaultCapacity); |
| 46 | + } |
| 47 | + |
| 48 | + /// <summary> |
| 49 | + /// Construct a concurrent set using the specified equality comparer. |
| 50 | + /// </summary> |
| 51 | + /// <param name="equalityComparer">The equality comparer for values in the set.</param> |
| 52 | + public ConcurrentSet(IEqualityComparer<T> equalityComparer) |
| 53 | + { |
| 54 | + _dictionary = new ConcurrentDictionary<T, byte>(DefaultConcurrencyLevel, DefaultCapacity, equalityComparer); |
| 55 | + } |
| 56 | + |
| 57 | + /// <summary> |
| 58 | + /// Obtain the number of elements in the set. |
| 59 | + /// </summary> |
| 60 | + /// <returns>The number of elements in the set.</returns> |
| 61 | + public int Count => _dictionary.Count; |
| 62 | + |
| 63 | + /// <summary> |
| 64 | + /// Determine whether the set is empty.</summary> |
| 65 | + /// <returns>true if the set is empty; otherwise, false.</returns> |
| 66 | + public bool IsEmpty => _dictionary.IsEmpty; |
| 67 | + |
| 68 | + public bool IsReadOnly => false; |
| 69 | + |
| 70 | + /// <summary> |
| 71 | + /// Determine whether the given value is in the set. |
| 72 | + /// </summary> |
| 73 | + /// <param name="value">The value to test.</param> |
| 74 | + /// <returns>true if the set contains the specified value; otherwise, false.</returns> |
| 75 | + public bool Contains(T value) |
| 76 | + { |
| 77 | + return _dictionary.ContainsKey(value); |
| 78 | + } |
| 79 | + |
| 80 | + /// <summary> |
| 81 | + /// Attempts to add a value to the set. |
| 82 | + /// </summary> |
| 83 | + /// <param name="value">The value to add.</param> |
| 84 | + /// <returns>true if the value was added to the set. If the value already exists, this method returns false.</returns> |
| 85 | + public bool Add(T value) |
| 86 | + { |
| 87 | + return _dictionary.TryAdd(value, 0); |
| 88 | + } |
| 89 | + |
| 90 | + public void AddRange(IEnumerable<T> values) |
| 91 | + { |
| 92 | + if (values != null) |
| 93 | + { |
| 94 | + foreach (var v in values) |
| 95 | + { |
| 96 | + Add(v); |
| 97 | + } |
| 98 | + } |
| 99 | + } |
| 100 | + |
| 101 | + /// <summary> |
| 102 | + /// Attempts to remove a value from the set. |
| 103 | + /// </summary> |
| 104 | + /// <param name="value">The value to remove.</param> |
| 105 | + /// <returns>true if the value was removed successfully; otherwise false.</returns> |
| 106 | + public bool Remove(T value) |
| 107 | + { |
| 108 | + return _dictionary.TryRemove(value, out _); |
| 109 | + } |
| 110 | + |
| 111 | + /// <summary> |
| 112 | + /// Clear the set |
| 113 | + /// </summary> |
| 114 | + public void Clear() |
| 115 | + { |
| 116 | + _dictionary.Clear(); |
| 117 | + } |
| 118 | + |
| 119 | + public struct KeyEnumerator |
| 120 | + { |
| 121 | + private readonly IEnumerator<KeyValuePair<T, byte>> _kvpEnumerator; |
| 122 | + |
| 123 | + internal KeyEnumerator(IEnumerable<KeyValuePair<T, byte>> data) |
| 124 | + { |
| 125 | + _kvpEnumerator = data.GetEnumerator(); |
| 126 | + } |
| 127 | + |
| 128 | + public T Current => _kvpEnumerator.Current.Key; |
| 129 | + |
| 130 | + public bool MoveNext() |
| 131 | + { |
| 132 | + return _kvpEnumerator.MoveNext(); |
| 133 | + } |
| 134 | + |
| 135 | + public void Reset() |
| 136 | + { |
| 137 | + _kvpEnumerator.Reset(); |
| 138 | + } |
| 139 | + } |
| 140 | + |
| 141 | + /// <summary> |
| 142 | + /// Obtain an enumerator that iterates through the elements in the set. |
| 143 | + /// </summary> |
| 144 | + /// <returns>An enumerator for the set.</returns> |
| 145 | + public KeyEnumerator GetEnumerator() |
| 146 | + { |
| 147 | + // PERF: Do not use dictionary.Keys here because that creates a snapshot |
| 148 | + // of the collection resulting in a List<T> allocation. Instead, use the |
| 149 | + // KeyValuePair enumerator and pick off the Key part. |
| 150 | + return new KeyEnumerator(_dictionary); |
| 151 | + } |
| 152 | + |
| 153 | + private IEnumerator<T> GetEnumeratorImpl() |
| 154 | + { |
| 155 | + // PERF: Do not use dictionary.Keys here because that creates a snapshot |
| 156 | + // of the collection resulting in a List<T> allocation. Instead, use the |
| 157 | + // KeyValuePair enumerator and pick off the Key part. |
| 158 | + foreach (var kvp in _dictionary) |
| 159 | + { |
| 160 | + yield return kvp.Key; |
| 161 | + } |
| 162 | + } |
| 163 | + |
| 164 | + IEnumerator<T> IEnumerable<T>.GetEnumerator() |
| 165 | + { |
| 166 | + return GetEnumeratorImpl(); |
| 167 | + } |
| 168 | + |
| 169 | + IEnumerator IEnumerable.GetEnumerator() |
| 170 | + { |
| 171 | + return GetEnumeratorImpl(); |
| 172 | + } |
| 173 | + |
| 174 | + void ICollection<T>.Add(T item) |
| 175 | + { |
| 176 | + Add(item); |
| 177 | + } |
| 178 | + |
| 179 | + public void CopyTo(T[] array, int arrayIndex) |
| 180 | + { |
| 181 | + // PERF: Do not use dictionary.Keys here because that creates a snapshot |
| 182 | + // of the collection resulting in a List<T> allocation. |
| 183 | + // Instead, enumerate the set and copy over the elements. |
| 184 | + foreach (var element in this) |
| 185 | + { |
| 186 | + array[arrayIndex++] = element; |
| 187 | + } |
| 188 | + } |
| 189 | + } |
| 190 | +} |
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