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client.controllers.Shake.Shake

Mahatma Kollu edited this page Oct 19, 2021 · 2 revisions

Class: Shake

client/controllers/Shake.Shake

Listens to attack status signals (when the player swing theirs sword, hits a player, gets damaged, etc) then applies a camera shake effect accordingly.

Implements

  • OnInit

Table of contents

Properties

Methods

Properties

CamShaker

CamShaker: CameraShaker

Defined in

src/client/controllers/Shake.ts:16

Methods

onInit

onInit(): void

Returns

void

Implementation of

OnInit.onInit

Defined in

src/client/controllers/Shake.ts:23

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