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client.controllers.Shake.Shake
Mahatma Kollu edited this page Oct 19, 2021
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client/controllers/Shake.Shake
Listens to attack status signals (when the player swing theirs sword, hits a player, gets damaged, etc) then applies a camera shake effect accordingly.
OnInit
• CamShaker: CameraShaker
src/client/controllers/Shake.ts:16
▸ onInit(): void
void
OnInit.onInit
- client/controllers/SpringCam
- client/controllers/Direction
- client/controllers/Rotation
- client/controllers/Shake
- client/controllers/Input
- server/modules/InputParser
- server/modules/Middleware
- server/modules/AnimPlayer
- server/modules/Action
- server/modules/Defer