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6 changes: 3 additions & 3 deletions UnleashedRecomp/locale/config_locale.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -233,7 +233,7 @@ CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons)
{
ELanguage::English,
{
{ EControllerIcons::Auto, { "AUTO", "Auto : the game will determine which icons to use based on the current input device." } },
{ EControllerIcons::Auto, { "AUTO", "Auto: the game will determine which icons to use based on the current input device." } },
{ EControllerIcons::Xbox, { "XBOX", "" } },
{ EControllerIcons::PlayStation, { "PLAYSTATION", "" } }
}
Expand Down Expand Up @@ -407,7 +407,7 @@ CONFIG_DEFINE_LOCALE(EffectsVolume)
CONFIG_DEFINE_LOCALE(MusicAttenuation)
{
{ ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing." } },
{ ELanguage::Japanese, { "BGM[減衰:げんすい]", "[外部:がいぶ]メディアを\u200B[再生:さいせい]すると\u200Bゲームの\u200B[音楽:おんがく]を\u200Bフェードアウトします" } },
{ ELanguage::Japanese, { "BGM[減衰:げんすい]", "[外部:がいぶ]メディアを\u200B[再生:さいせい]すると\u200Bゲームの\u200B[音楽:おんがく]を\u200Bフェードアウト\u200Bします" } },
{ ELanguage::German, { "Musikdämpfung", "Stelle die Musik des Spiels stumm während externe Medien abgespielt werden." } },
{ ELanguage::French, { "Atténuation audio", "Abaisse le volume des musiques du jeu lorsqu'un média externe est en cours de lecture." } },
{ ELanguage::Spanish, { "Atenuación de música", "Atenúa la música del juego cuando un reproductor multimedia se encuentra activo." } },
Expand Down Expand Up @@ -508,7 +508,7 @@ CONFIG_DEFINE_LOCALE(BattleTheme)
CONFIG_DEFINE_LOCALE(WindowSize)
{
{ ELanguage::English, { "Window Size", "Adjust the size of the game window in windowed mode." } },
{ ELanguage::Japanese, { "ウィンドウサイズ", "ウィンドウモードでの\u200Bゲームの\u200Bウィンドウサイズを\u200B[調整:ちょうせい]できます" } },
{ ELanguage::Japanese, { "ウィンドウサイズ", "ウィンドウ\u200Bモードでの\u200Bゲームの\u200Bウィンドウサイズを\u200B[調整:ちょうせい]できます" } },
{ ELanguage::German, { "Fenstergröße", "Ändere die Größe des Spielfensters im Fenstermodus." } },
{ ELanguage::French, { "Taille de la fenêtre", "Modifie la taille de la fenêtre de jeu en mode fenêtré." } },
{ ELanguage::Spanish, { "Tamaño de ventana", "Ajusta el tamaño de la ventana de juego." } },
Expand Down
2 changes: 1 addition & 1 deletion UnleashedRecomp/locale/locale.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -366,7 +366,7 @@ std::unordered_map<std::string_view, std::unordered_map<ELanguage, std::string>>
{ ELanguage::English, "Installation complete!\nThis project is brought to you by:" },
{ ELanguage::Japanese, "インストール[完了:かんりょう]!\nプロジェクト[制作:せいさく]:" },
{ ELanguage::German, "Installation abgeschlossen!\nDieses Projekt wird präsentiert von:" },
{ ELanguage::French, "Installation terminée !\nCe projet vous est présenté par :" },
{ ELanguage::French, "Installation terminée !\nCe projet vous est présenté\npar :" },
{ ELanguage::Spanish, "¡Instalación completada!\nEste proyecto ha sido posible gracias a:" },
{ ELanguage::Italian, "Installazione completata!\nQuesto progetto è stato creato da:" }
}
Expand Down
5 changes: 5 additions & 0 deletions UnleashedRecomp/ui/imgui_utils.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -510,6 +510,11 @@ std::vector<std::string> Split(const char* strStart, const ImFont* font, float f
if (*str == '\n')
str++;

if (strncmp(str, "\u200B", 3) == 0)
{
str += 3;
}

lineStart = str;
continue;
}
Expand Down
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