Releases: hendrikgit/nwn_sqlite
Releases · hendrikgit/nwn_sqlite
v0.12.1
v0.12.0
- Added the option to generate a table for any .2da file via
-2da:parameter. - Version updates
- Nim 1.4.8
- SQLite 3.35.5
v0.11.1
- Version updates
- Nim 1.4.2
- neverwinter.nim 1.4.2
- SQLite 3.34.1
- Fixed crash with empty encounter lists in area encounters.
v0.11.0
- Added tables for encounter data.
-withkeyparameter to include resources indexed by .key files (the base game resources).
v0.10.0
- Added event scripts to area, creature, placeable tables. Thanks to tinygiant98!
- Added columns with names looked up via strref to the 2da tables.
v0.9.0
- Added tables with information from 2da files, for querying for unused resources for example: appearance2da, placeables2da, ambientmusic2da, ambientsound2da.
- Added tilesets table.
v0.8.0
- Added PerceptionRange to creatures table.
- Creature appearance: use LABEL from 2da if STRING_REF is ****.
- Better error message if a 2da could not be read.
- For getting the text of a localized string use the strref last.
v0.7.0
areas table: Added columns for sound, music, tileset.
creatures table: Appearance type added.
Instead of true/false now 0/1 are written to the sqlite database for boolean values.
Documentation update. There is a page for example queries.
v0.6.0
- areas table added.
- Column names are like the labels/keys in the corresponding gff. Additional columns start with an underscore. Table schemas.
- _NameLowercase column with unicode lowercase name added to all tables .
- Support for choosing input encoding.
- All 2da, tlk, itp, hak are now optional.
v0.5.0
placeables table added.
Speed improved for adding many individual gff files instead of a folder.