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Releases: hendrikgit/nwn_sqlite

v0.12.1

28 Feb 17:24

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  • Version updates
    • Nim 1.6.10
    • neverwinter.nim 1.5.8
    • SQLite 3.41.0

v0.12.0

25 May 23:09

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  • Added the option to generate a table for any .2da file via -2da: parameter.
  • Version updates
    • Nim 1.4.8
    • SQLite 3.35.5

v0.11.1

02 Feb 00:49

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  • Version updates
    • Nim 1.4.2
    • neverwinter.nim 1.4.2
    • SQLite 3.34.1
  • Fixed crash with empty encounter lists in area encounters.

v0.11.0

02 Oct 20:06

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  • Added tables for encounter data.
  • -withkey parameter to include resources indexed by .key files (the base game resources).

v0.10.0

17 Sep 17:16

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  • Added event scripts to area, creature, placeable tables. Thanks to tinygiant98!
  • Added columns with names looked up via strref to the 2da tables.

v0.9.0

29 Aug 19:18

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  • Added tables with information from 2da files, for querying for unused resources for example: appearance2da, placeables2da, ambientmusic2da, ambientsound2da.
  • Added tilesets table.

v0.8.0

25 Aug 16:46

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  • Added PerceptionRange to creatures table.
  • Creature appearance: use LABEL from 2da if STRING_REF is ****.
  • Better error message if a 2da could not be read.
  • For getting the text of a localized string use the strref last.

v0.7.0

20 Aug 23:29

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areas table: Added columns for sound, music, tileset.
creatures table: Appearance type added.
Instead of true/false now 0/1 are written to the sqlite database for boolean values.
Documentation update. There is a page for example queries.

v0.6.0

20 Aug 18:29

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  • areas table added.
  • Column names are like the labels/keys in the corresponding gff. Additional columns start with an underscore. Table schemas.
  • _NameLowercase column with unicode lowercase name added to all tables .
  • Support for choosing input encoding.
  • All 2da, tlk, itp, hak are now optional.

v0.5.0

19 Aug 06:38

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placeables table added.
Speed improved for adding many individual gff files instead of a folder.