Releases: hiulit/Godot-3-2D-Destructible-Objects
Releases · hiulit/Godot-3-2D-Destructible-Objects
[1.3.0] - 2020-03-25
Added
- New parameter:
randomize_seed- To let the user randomize the seed, or not. Default is set tofalse. - New parameter:
collision_one_way- To setone_way_collisionto the blocks. Default is set tofalse. - Each block now has a different mass depending on its size.
- Set a maximum of 10 blocks per side.
Changed
yield(get_tree().create_timer(time), timeout)function for a manually created timer because it was throwingResumed after yield, but class instance is goneerrors when freeing the blocks.
Fixed
- Check if
object.can_detonatebefore actually detonating.
[1.2.0] - 2019-12-05
Added
- Fake particles to simulate an explosion.
- New parameter:
explosion_delay- Adds a delay of before settingobject.detonatetofalse. - New parameter:
fake_explosions_group- To rename the group's name of the fake explosion particles. - Better debugging.
Changed
PackedScene.new()forduplicate().apply_impulse()forapply_central_impulse.- Default settings to be consistent with the new
apply_central_impulse()function.
Fixed
- Remove the parent node after the last block is gone (for better performance).
- Remove the
selfelement when it's not needed it anymore (for better performance).
Removed
add_torque().
[1.1.0] - 2019-09-13
Added
- New parameter:
remove_debris- To control whether the debris stays or disappears.
Changed
- Tweaked the applied torque a little bit.
[1.0.0] - 2019-07-15
- Released stable version.