A renderer plugin for the p5.asciify
library that provides an additional renderer option "accurate"
to add to any rendering pipeline. This renderer attempts to pick the most fitting ASCII representation to accurately represent the input sketch using the available ASCII characters.
- Plugins renderers require
p5.asciify
version0.9.5
or later. - The plugin is compatible with all
p5.js
versions that are compatible withp5.asciify
.- This includes
p5.js
versions1.8.0
to1.x.x
, andp5.js
versions>=2.0.2
.
- This includes
Download the latest umd
version of this plugin from the GitHub releases page or import it directly from a CDN like jsDelivr. The plugin is distributed as a single JavaScript file, which you can include in your project by adding the following script tag to your HTML file after importing p5.asciify
:
<!-- Import p5.js before p5.asciify -->
<script src="path/to/library/p5.min.js"></script>
<!-- Import p5.asciify after p5.js -->
<script src="path/to/library/p5.asciify.umd.js"></script>
<!-- Import the plugin after p5.asciify -->
<script src="path/to/library/p5.asciify-accurate-renderer-plugin.umd.js"></script>
Download the latest esm
version of this plugin from the GitHub releases page, import it directly from a CDN like jsDelivr, or install it using npm
:
npm install p5.asciify-accurate-renderer-plugin
import p5 from 'p5';
import { p5asciify } from 'p5.asciify';
import { AccurateRendererPlugin } from 'p5.asciify-accurate-renderer-plugin';
const sketch = (p) => {
let asciifier;
p.setup = () => {
p.createCanvas(800, 800, p.WEBGL);
};
p.setupAsciify = () => {
p5asciify.registerPlugin(AccurateRendererPlugin);
asciifier = p5asciify.asciifier();
asciifier.renderers().disable();
asciifier.renderers().add("accurate", "accurate", { enabled: true });
};
p.draw = () => {
p.clear();
p.background(0);
p.fill(255);
p.rotateX(p.radians(p.frameCount * 3));
p.rotateZ(p.radians(p.frameCount));
p.directionalLight(255, 255, 255, 0, 0, -1);
p.box(800, 100, 100);
};
};
let myp5 = new p5(sketch);
To use the "accurate"
renderer, you need to register the plugin with p5.asciify
using registerPlugin(AccurateRendererPlugin)
, and add it to a rendering pipeline of a P5Asciifier
instance. The "accurate"
renderer can then be used in the same way as the pre-defined "brightness"
renderer.
let asciifier;
let accurateRenderer;
function setup() {
createCanvas(800, 800, WEBGL);
}
function setupAsciify() {
p5asciify.registerPlugin(AccurateRendererPlugin);
asciifier = p5asciify.asciifier();
asciifier.renderers().disable();
accurateRenderer = asciifier.renderers().add("accurate", "accurate", { enabled: true });
accurateRenderer.update({
enabled: true, // redundant, but for clarity
characters: " .:-=+*%@#",
characterColor: "#ffffff",
characterColorMode: "sampled", // or "fixed"
backgroundColor: "#000000",
backgroundColorMode: "sampled", // or "fixed"
invertMode: false, // swap char and bg colors
rotationAngle: 0, // rotation angle in degrees
flipVertically: false, // flip chars vertically
flipHorizontally: false, // flip chars horizontally
});
}
function draw() {
background(32);
fill(255);
rotateX(radians(frameCount * 3));
rotateZ(radians(frameCount));
directionalLight(255, 255, 255, 0, 0, -1);
box(800, 100, 100);
}
function windowResized() {
resizeCanvas(windowWidth, windowHeight);
}